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Monsters Tables, IT, and Tagging

Monsters Tables, IT, and Tagging

  • Animals and Critters
  • Ankheg
  • Azer
  • Basilisk
  • Battle Shade
  • The Bonded
  • Bone Imp
  • Briar Elf
  • Bulette
  • Centaur
  • Chaos Beast
  • Chimera
  • Chuul
  • Coin Zombie
  • Couatl
  • Demon
  • Laughing Demon
  • Demonic Icon Cult
  • Derro
  • Devil
  • Fang Devil
  • Hubris Devil
  • Dragon
  • Purple Dragon
  • Drider
  • Drow
  • The Ebon Gauntlet
  • Eidolon
  • Elder Beast
  • Elemental
  • Elemental Beast
  • Ettercap
  • Ettin
  • Fallen Icon - Nature
  • Fallen Icon - Undead
  • Fallen Icon - Underground
  • Faun
  • Flower of Unlife
  • Fey
  • Fire Giant
  • Flux Elemental
  • The Fomori
  • Frogfolk
  • Fungaloid
  • Gargoyle
  • Gelahedron
  • Genie
  • Ghost
  • Ghoul
  • Giant
  • Gibbering Mouther
  • Gnoll
  • Goblin
  • Golem
  • Hag
  • Half-Orc
  • Hallowed Gargoyle
  • Harpy
  • Haunted Skull
  • Hellbugs
  • Hellcat
  • Hellhound
  • Hellstone Gargoyle
  • Hellwarped Beast
  • Horned Azimuth
  • Human
  • Hungry Star
  • Hydra
  • Intellect Devourer
  • Jorogumo
  • Kobold
  • Kohwa
  • Koruko
  • Kroma Dragonic
  • Lammasu
  • Lich
  • Lizardman
  • Manticore
  • Medusa
  • Minotaur
  • Mummy
  • Naga
  • Naiad
  • Nymph
  • Ogre
  • Ogre Mage
  • Ooze
  • Orc
  • Otyugh
  • Owlbear
  • Phase Spider
  • Phoenix
  • Pixie
  • Predatory Plant
  • Purple Worm
  • Rakshasa
  • Reaver
  • Redcap
  • Remorhaz
  • Rust Monster
  • Sahuagin
  • Salamander
  • Shadow Mongoose
  • Skeleton
  • Spell Golem
  • Stirge
  • Soul Flenser
  • Specter
  • Star-Masks
  • Sunder-Wraith
  • Taranar
  • Tarrasque
  • The Saved
  • Thunder Lizard
  • Treant
  • Troglodyte
  • Troll
  • Undead Icon Cult
  • Vampire
  • Warbanner
  • Wendigo
  • Werebeasts
  • Whispering Prophet
  • Wibble
  • Wight
  • Wraith
  • Wyvern
  • Xorn
  • Zombie
  • Zorigami

0.1.0 Release Overview

Conversion Project: 13th Age

Watch Link: Pelgrane Press

To-Do Complete

  • Legal
  • Icons
  • Character-Rules
    • Character-Rules.md (MOC Page)
    • Gear
      • Armor-Categories.md
      • Economy.md
      • Equipment-Price.Guide.md
      • Melee-Weapon-Categories.md
      • Ranged-Weapon-Categories.md
    • Feats
      • Feats-Per-Level.md
      • General-Feats.md
      • Feats Folder
    • Abilities.md
    • Background-and-Skill-Checks.md
  • Races
  • Classes
  • Multiclassing
  • #16
  • Running-The-Game
  • Monsters #11
    • Monster Creation
    • Monster Rules
    • Monster Key
    • Monster List
    • Underkraken
  • Magic-Items
    • Artifacts
    • Chakras
    • Magic Item Basics
    • Magic Item Descriptions
    • One Use Items
    • True Magic Items

Other To-Dos

Content

  • Check that changes between 3.0 and 4.0 are reflected

Formatting

  • Check that all Tables have ^13A- block links.
  • Recheck that changes between 3.0 and 4.0 are reflected

3rd Plugin Support

  • Folder Notes
  • Finish integrating support for Dice Roller
  • Confirm Monsters fully integrated for Initiative Tracker
  • Create Fantasy Statblocks for Every Monster

Spells Into Their Own Notes

In the official books, spells look like this:

image

However, it's not feasible to make a specific "Fantasy Statblock" for this format.

I think a re-use of a callout, or a custom callout, would be best served here.

  • Reuse keeps it newbie friendly.
  • Custom makes it so we can get fancy with not soo much effort.

Notes:

Necromancer has spells and pets/summons. The summons will need a callout configuration made, or a statblock. The official Texts has them looking like below.

image

Guidelines

Working the Repo

  1. Make a branch. Main is protected. o.o
  2. Make a thread claiming what you will be working on.
  3. Work it.
  4. Submit it.
  5. Get TTRPG Karma.

SRD Guidelines

  1. Create all callouts, headings, file structures, tag structures, YAML, and appearance changes with the defaults themes and plugins in mind.
  2. However, work with what Obsidian does have. It does have MOCs, tagging, linking, and great folder management. Try to incorporate all of them.
  3. Match the file structure as close to the original SRD as possible. For example, if a PDF has a top-level section called Playing the Game, with sub-sections and notes, one of which is named Combat with more notes under that, you will want to match that structure with Folders. Your Vault will have a Root Folder named Playing the Game and inside that will also be a folder called Combat.
  4. Set your "Converting Vault" to use Markdown links, as Github will not accept Wikilinks. Additionally, set your "New Links" to be "Relative to Path in File."
  5. Place items, skills, beasts, classes, actions, conditions, etc., on their own notes. It helps later on when the player or game master decides to use plugins, needs to link, or needs to move things around.
  6. Items, Skills, Stats, Spells, Monsters, and links to other files should be linked where it makes sense. Not every word needs to be linked to the appropriate skill within the vault, but think about what would be helpful to you as a player, and as a game master.

Can Use a Link or Two Can Do Without or Minimal Use
Being Prone: When you are Prone, you can't use your Move Action until you use the Get Up Action. Not everything on The Street is determined with fists or guns. In a world where combat can end your life in a hot nanosecond, other methods have evolved to determine who is going to be the top dog in a potential conflict.

  1. A certain amount of inclusion of qualify of life is nice, but you do not have to do this. For instance, replacing d6 with dice: d6 tells the same story, but also makes it so when Dice Roller is installed, that note is ready to go. Similarly, naming a note in the Combat folder Combat and having it also be the Map of Content or Table of Contents, makes it so that if someone installs a folder-note plugin, its all done for them.

  2. Last but not least. Think about what you wish you had when you started Obsidian as a resource. What were your pain points when you incorporated your own data into the vault? Can you address this in this SRD? If you downloaded the DND SRD, what would you have liked out of it? What would you have done better?

Frequently Asked Questions

Bugs

I see a problem or inconsistency, what do I do?

File a New Issue or Submit a new Pull Request with the fix.

Files and Folders

I don't want the items to be in `/compendium/13A'. What do I do?

From within Obsidian, feel free to move the files where you want them to. However, this must be done Within Obsidian to ensure that Links update properly.

Links

I don't like Absolute Links. How do I get rid of them?

Within Obsidian, ensure in your Obsidian Settings that your preferred link system is set up. Also ensure that "Update Links" is enabled.

  1. Make a temporary folder at / (Also known as root). For this example we'll use Temp.
  2. Move the folder 13A into the /Temp/ folder, so its position within your vault is /Temp/13A/.
  3. Wait for Obsidian to update all the links.
  4. Move the folder back to /Compendium/ or your preferred location, once again, using Obsidian to do the moving.

Combat-Rules

  • Combat Stats
    • Initiative Bonuses
    • Attack Bonuses
    • Damage
    • Weapons
    • Other Weapon Types
    • Defenses
      • Armor Class
      • Physical Defenses
      • Mental Defenses
    • Hit Points
    • Speed
    • Stacking Rules
  • Combat Sequences
    • Cyclic Initiative
      • Roll Once
      • Delay
      • Readying an Action
    • Actions on your Turn
      • Standard Move and Quick Actions
        • Free Actions
        • Makes Saves Last
    • Escalation Die
  • Combat Actions
    • Actions
      • Regular Actions
      • Interrupt Actions
      • Other Actions When Its Not Your Turn
    • Position
      • Whereabouts
      • Nearby
      • Behind
      • Intercepting
      • Faraway
      • Engaged/Next To
    • Movement and Melee
      • Free
      • Engaged
      • Disengaging
      • Intercepting
      • Targeting
      • Special Cases
        • Allies
        • Ambushes and Surprise
        • Dicey Moves
  • Special Actions
    • Flying
    • Fire in Spirit
    • Flee
    • Rally
  • Attacks
    • General Attack Rules
      • Ranged Attacks
      • Spell Attacks
      • Target Hit Points
    • Crits
      • Crit Effects
      • Crit Range
    • Fumbles
    • Damage on Miss
    • Flexible Attacks
    • Unarmed Attacks
    • Two-Weapon Fighting
  • Damage and Healing
    • Damage
    • Recoveries
    • Staggered
    • Unconscious
  • Death and Dying
    • Optional Lasting-Wound Rule
    • Optional Meaningful Death Rule
  • Rest and Recharge
    • Quick Rests
    • Full Heal-Ups
  • Combat Modifiers
    • Shooting into Melee
    • Invisibility
  • Special Attacks and Effects
    • Conditions
      • Confused
      • Dazed
      • Fear
      • Hampered
      • Helpless
      • Stuck
      • Stunned
      • Vulnerable
      • Weakened
    • Coup De Grace
    • Grabbed
    • Ongoing Damage
    • Saves
    • Resistance
    • Situational Weapon Use
    • Teleportation
    • Temporary Hit Points

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