-- CONFIG FILE : OBSIDIAN V20"Unstable"
-- Build 2022.03.04
-- Based on OBLIGE Level Maker (C) 2006-2017 Andrew Apted
-- https://github.com/dashodanger/Obsidian/wiki
-- Obsidian (C) 2018-2022
-- MsrSgtShooterPerson
-- Armaetus
-- Garrett
-- Caligari87
-- Frozsoul
-- Simon-v
-- Beed28
-- Craneo
-- MogWaltz
-- EpicTyphlosion
-- Tapwave
-- Swedra
-- Demios
-- Scionox
-- josh771
-- dashodanger
-- Phytolizer
-- https://github.com/caligari87/ObAddon/
seed = 5117749799049339094
---- Game Settings ----
game = doom2
engine = zdoom
length = game
theme = bit_mixed
---- Architecture ----
float_size = Mix It Up
float_level_upper_bound = 75.0
float_level_lower_bound = 10.0
level_size_ramp_factor = 0.66
level_size_bias = default
mixin_type = normal
bool_prebuilt_levels = 1.0
outdoors = mixed
caves = mixed
liquids = mixed
hallways = mixed
teleporters = less
steepness = mixed
zdoom_vista = sky_gen_smart
zdoom_skybox = random
---- Map Build Options ----
bool_build_nodes_edge = 0.0
---- Combat ----
float_mons = Progressive
float_mix_it_up_upper_range = 2.0
float_mix_it_up_lower_range = 0.0
float_strength = 2.5
float_ramp_up = 1.0
bool_pistol_starts = 1.0
bool_quiet_start = 1.0
mon_variety = heaps
mon_variety_jumpstart = default
bosses = medium
bossesnormal = no
traps = mixed
trap_style = default
trap_qty = default
cages = rare
cage_qty = default
secret_monsters = no
---- Pickups ----
health = heaps
ammo = heaps
weapons = very_soon
items = more
secrets = less
secrets_bonus = heapsest
---- Map Build Options ----
bool_build_reject = 0.0
---- SLUMP Architecture ----
float_minrooms_slump = 15.0
float_bigify_slump = 50.0
float_forkiness_slump = 50.0
bool_dm_starts_slump = 0.0
bool_major_nukage_slump = 0.0
bool_immediate_monsters_slump = 1.0
---- SLUMP Monsters ----
slump_mons = normal
---- Map Build Options ----
bool_build_nodes_udmf = 1.0
map_format = udmf
---- Other Modules ----
@armaetus_epic_textures = 1
bool_custom_liquids = 1.0
custom_trees = zs
environment_themes = random
bool_include_package = 1.0
bool_include_brightmaps = 1.0
bool_no_env_theme_for_hell = 0.0
@debugger = 0
@doom_item_control = 0
@doom_mon_control = 0
@doom_weapon_control = 0
@export_map = 0
@fauna_module = 1
bool_flies = 1.0
bool_rats = 0.0
@gzdoom_marine_closets = 0
@iwad_mode = 0
@jokewad_module = 1
bool_fireblu_mode = 0.0
bool_pandemic_mode = 0.0
@misc = 1
float_oblige5x_grammar = 0.0
float_layout_absurdity = 10.0
float_linear_mode = 0.0
float_nature_mode = 15.0
float_streets_mode = 15.0
bool_urban_streets_mode = 1.0
room_size_multiplier = 1.5
room_area_multiplier = mixed
room_size_consistency = mixed
room_size_mix_type = normal
room_area_mix_type = normal
big_rooms = more
big_outdoor_rooms = some
room_heights = tall
parks = more
natural_parks = none
park_detail = mixed
windows = mixed
passable_windows = not_on_vistas
passable_railings = never
symmetry = mixed
beams = mixed
fences = mixed
porches = some
scenics = mixed
corner_style = themed
liquid_sinks = yes
darkness = mixed
float_minimum_brightness = 0.0
float_maximum_brightness = 256.0
barrels = more
doors = mixed
keys = mixed
trikeys = mixed
switches = mixed
local_switches = mixed
bool_road_markings = 1.0
street_traffic = mixed
bool_exit_signs = 1.0
linear_start = default
dead_ends = some
@modded_game_extras = 1
bool_hn_markers = 0.0
bool_custom_actor_names = 0.0
bool_qcde_lootboxes = 0.0
bool_d4t_ents = 1.0
bool_trailblazer = 0.0
bool_complex_doom = 0.0
@prefab_control = 1
bool_alt_starts = 0.0
bool_foreshadowing_exit = 1.0
bool_autodetail = 1.0
point_prob = fab_default
wall_prob = fab_default
group_wall_prob = fab_default
float_single_room_theme = 50.0
float_limit_wall_groups = 50.0
bool_peered_exits = 1.0
steppy_caves = yes
pf_crushers = 1
pf_dexterity = 1
pf_gamble = 1
pf_sight_ambushes = 1
pf_mirror_mazes = 1
pf_dark_mazes = 1
pf_stair_ladders = 1
bool_jump_crouch = 1.0
pf_damaging_halls = default
bool_fab_match_theme = 1.0
@procedural_gotcha_zdoom = 0
@sky_generator = 1
force_sky = 50
force_hills = hs_random
force_hill_params = hp_random
cloud_color = default
terrain_color = default
nebula_color = default
bool_influence_map_darkness = 0.0
@stealth_mon_control = 0
@stealth_mons = 0
@theme_ctl_doom2 = 0
@zdoom_ambient_sound = 1
snd_start_id = 20000
@zdoom_marines = 0
@zdoom_specials = 1
fog_generator = no
fog_env = all
fog_intensity = subtle
bool_fog_affects_sky = 1.0
bool_dynamic_lights = 1.0
bool_glowing_flats = 1.0
mapinfo_music_shuffler = yes
story_generator = none
bool_custom_quit_messages = 0.0
generic_intermusic = $MUSIC_READ_M
bool_episode_selection = 1.0
bool_no_intermission = 0.0
-- END --