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logicbot's Introduction

Hi there ๐Ÿ‘‹

Welcome to my GitHub profile! I haven't embarked on any amazing side-projects recently, however I have made contributions to a few open-source projects that I'm quite proud of.

SerenityOS (C++)

SerenityOS is a love letter to '90s user interfaces with a custom Unix-like core. It flatters with sincerity by stealing beautiful ideas from various other systems.

During 2020 and 2021 I made contributions to the SerenityOS project in my spare time, primarily focusing on the graphical user interface components. Of note;

Open Live Writer (.NET Framework, WinForms)

Open Live Writer is the open-source continuation of the popular 'Windows Live Writer' blog authoring app for Windows. During late 2019, I maintained and contributed to the project in my spare time, fixing bugs and implementing new features to make the software more fit for purpose in the modern blogging environment. Of note;

logicbot's People

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logicbot's Issues

Rate-limiting breaks pulses

The current rate-limiting implementation is very poor. Lamps connected to any channel which receives short pulses will stick on until the next update of the object is out of the rate limit.

Question about relative channels

I'm having a difficult time understanding how the directional relative channels work. What does it mean that the channel always "points" to the object in the direction (n, s, e, w, u, d) of the object being created? Could someone give me an example use case?

Don't update indicators if value unchanged

I noticed that indicator blocks are updated (destroyed and recreated) even if their value doesn't change.

I think you should optimize it. Would save some bandwidth for everyone.

Feature: wire blocks

There is a need for wire/link/diode logic blocks. These blocks should pass their input to their output unchanged.

Suggested format:

[logic] link IN OUT

OUT parameter should be optional.

I guess it would be best if processing this type of block wouldn't take any time. I can register a separate issue for this if needed.

Extend `logic delete command

I suggest an additional optional parameter for logic delete:

logic delete would delete just the logic for the block.

logic delete block would delete both the logic and destroy the block.

Door object

The object would make the block the object is placed on disappear if the contents of the input channel is true, a 'door'.

Keep signs on logic blocks

Signs are currently destroyed on these types of blocks:

  • AND
  • OR
  • NOT
  • XOR
  • indicator
  1. I suggest you keep the signs that create the logic on AND,OR,NOT,XOR blocks.
  2. I suggest you remove the signs from indicators when the logic created, but keep the signs that are added after that. (edit: split into own issue -nick)

Logicbot should behave in public!

Logicbot should only communicate in private messages with the players.

This way .logicbot debug CHANNEL should also become @logicbot debug CHANNEL.

Feature: pulse blocks

A type of block or some channels needed, that would produce true value every N seconds.

Memory object

Similar to a Minecraft RS-NOR latch, the memory object will take two input channels (set-true and set-false) and when either of these channels are set to true, it will act accordingly on the output channel.

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