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mgfcf avatar mgfcf commented on July 19, 2024

I tried out the sample just now and can clearly see the same issues.

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mgfcf avatar mgfcf commented on July 19, 2024

I previously tried it with the controller connected via bluetooth, which didn't work, but it apparently works over cable. I don't know why that is and it seems a bit arbitrary to me, so I am gonna keep this issue open, since I wanna know a bit more about this.

But feel free to close it, since I found a workaround for my immediate issue.

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Kainkun avatar Kainkun commented on July 19, 2024

im having the same issue and the same workaround

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GerodruS avatar GerodruS commented on July 19, 2024

As a workaround I tried to separate DualSense that connected wired and wireless.
For that I've add a line to DualSenseGamepadHID.cs

        [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
        static void Initialize()
        {
            InputSystem.RegisterLayout<DualSenseGamepadHID>(
                matches: new InputDeviceMatcher()
                    .WithInterface("HID")
                    .WithManufacturer("Sony.+Entertainment")
                    .WithCapability("vendorId", 0x54C)

                    .WithCapability("inputReportSize", 64) // <-- this line filter out wireless dualsense

                    .WithCapability("productId", 0xCE6));
        }

When the gamepad connected wired its data format is that you can find at DualSenseHIDInputReport.
When the gamepad connected wireless its data format is exactly the same as for ds4 (you already have support for this with input manager package).

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