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Comments (16)

Ohjurot avatar Ohjurot commented on July 19, 2024

@akiraKido Seems like you are not the only one having issues there. Are you connected over USB or Bluetooth?

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tkulpa avatar tkulpa commented on July 19, 2024

@akiraKido Seems like you are not the only one having issues there. Are you connected over USB or Bluetooth?

Im having same issue, connected over usb

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TeorikDeli avatar TeorikDeli commented on July 19, 2024

Didn't tried in Windows, but doesn't work on macOS (connected over USB).

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Walter-Hulsebos avatar Walter-Hulsebos commented on July 19, 2024

Doesn't work on Windows either.

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jessejaura avatar jessejaura commented on July 19, 2024

Also experiencing this issue over USB. On Windows 10 with Unity 2021.1.5f1, everything else works flawlessly though!

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ryanslikesocool avatar ryanslikesocool commented on July 19, 2024

Haptics work fine as far as I can tell with macOS when wired. The controller doesn't do anything when connected wirelessly though, whether that be receiving input or producing haptics.

EDIT: The low and high frequency vibrations seem to be swapped though, compared to the Dualshock 4

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oliver6596 avatar oliver6596 commented on July 19, 2024

Also encountering issues with the rumble slider doing nothing in the sample on windows. Everything else is on point though, absolute love this tech being usable in unity. :D

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mdsitton avatar mdsitton commented on July 19, 2024

Rumble also doesn't work for me

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conner-rush avatar conner-rush commented on July 19, 2024

I'm having the same problem (USB). I'm curious if anyone's got it working though or if it's a few isolated issues.

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torresmatt avatar torresmatt commented on July 19, 2024

Same problem in Windows connected via USB.

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torresmatt avatar torresmatt commented on July 19, 2024

Interestingly if I set a breakpoint on line 27 of DualSenseRumble.cs and run in debug mode, it does show SetMotorSpeeds being called with correct values every update. And in debug mode I can feel a slight vibration everytime I click "Resume Program" in Rider (the IDE I'm using) and the breakpoint is reached again. However, for some reason this doesn't result in a continuous rumble when not in debug mode.

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torresmatt avatar torresmatt commented on July 19, 2024

Just verified that the rumble sliders work for me in a build, just not in editor for some reason. Also, I'm not totally sure why the two sliders say "left rumble" and "right rumble". It seems like they are high and low frequency rumbles instead of anything to do with left/right. Thanks for your time on this asset btw.

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torresmatt avatar torresmatt commented on July 19, 2024

Forgot to add I am seeing this behavior in Unity 2019.4.29f1

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Duf1220 avatar Duf1220 commented on July 19, 2024

Also did not work for me.
W10 build 19043, playstation 5 controller with newest firmware connected with the USB.
Unity Pro 2020.3.2

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JohnEgan avatar JohnEgan commented on July 19, 2024

Am also having the same problem. Using Unity version 2021.1.25f1

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lucaswkuipers avatar lucaswkuipers commented on July 19, 2024

Everything messed up in Unity 2021.3.13f1 still.

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