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fabric-physics-opengl's Introduction

fabric-physics-opengl

  • Implemented a fabric-wind relational physics engine using verlet integration for accurate simulations, and rendered the fabric using OpenGL graphics. Designed a user-friendly interface utilizing Dear Imgui, enabling user control over various simulation physics parameters, such as wind direction and texture mapping.

  • Click here for a youtube video demonstrating the program.

Controls:

Q - Move camera up

E - Move camera down

W - Move camera forward

S - Move camera backward

A - Move camera leftward

D - Move camera rightward

T - Disallow camera movement (useful for interacting with Imgui interface)

1 - Default rendering mode

2 - Wireframe rendering mode

3 - Dot grid rendering mode

Imgui interface allows for user to:

  • Change length and width of fabric
  • Change camera speed
  • Change fabric texture
  • Change wind patterns
  • Change rendering modes (wireframe, dot grid, normal)
  • Disable user cursor

Rendering Modes:

Normal Comp 1 (0-00-17-06)_1

Wireframe Comp 1 (0-00-25-17)

Dot grid Comp 1 (0-00-30-11)

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