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simpletopdownshooter's Introduction

SimpleTopDownShooter

This is a game using the "Engine" from NullandKale/OpenTKTests

I started this as a interesting project for my CS162 final, of course I decided to do something far too complicated and as such I am implementing my own game engine and creating a Simple Top Down Shooter with said engine. I am attempting to use no external libraries besides OpenTK, with exposes OpenGL in C#. The following is a todo list based on the requirements of this final. When the item is crossed off the todo list it will be moved to the done section below and include a link to the best example of that requirement.

Before I continue I'd like to explain one thing I do in comments that can be confusing for some people. If I am going to continue a comment in a few lines or so, above the corresponding code I will end the comment with a double tilde "/", and then pickup the next comment with another double tilde "/".

TODO

  1. Implement more weapons
  2. Implement melee attacks

DONE

  1. An understanding of the use of variables, conditionals, loops, and arrays | Link
  2. An understanding of code organization, decomposition (methods, classes, and source files) | Link
  3. An understanding of various design (hierarchy) and testing (test methods and maybe a separate driver that runs tests on your other classes!) techniques | Link
  4. User IO, File IO, and Input validation | User IO Link File IO Link
  5. Java C# interfaces | Interface Link Implementation Link
  6. Recursion | Link
  7. Nested classes | Link
  8. GUI components, Event listeners, and their various uses | Link
  9. Exceptions | Link 10.Inheritance and Polymorphism | Link
  10. Comment EVERYTHING
  11. Implement a health system for the player
  12. Implement a game over screen

simpletopdownshooter's People

Contributors

nullandkale avatar

Stargazers

Jerdik avatar Nikolaos Kontos avatar

Watchers

James Cloos avatar Maciej Kmon avatar  avatar

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