- Finite-state machine based Movement Controller:
- States:
- Idle
- Walk
- Run
- Fall
- SlopeSlide
- Per-state settings using ScriptableObjects,
- Input based on interface,
- Sample adapter from Unity's New Input System.
- States:
- Base state machine with abstract state class.
nskoczylas / fsm-movement Goto Github PK
View Code? Open in Web Editor NEWFinite-state machine based movement controller for Unity.