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persistent storage library for microstudio game servers

pretty much self-explanatory. Since the microstudio developers haven't added an actual persistent storage for game servers yet, I created my own temporary solution.

please note that this library won't work if you run the server from the microstudio IDE, you need to export the server as a Node.JS application and then run the server from the command line.

how to install

create a lib/ directory in your microstudio project, create a file inside it and copy all the code in ps.js

usage

You can access the library functions by calling the global object ps

function list:

  • ps.set(key, value)
  • ps.get(key, value)
  • ps.load() -- run this when your server starts to load storage data
  • ps.save() -- run this to save the current storage data to storage.json

license

CC0

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