Comments (2)
I personally think exploring the map by "buying" the tiles instead of exploring them sounds like a pretty good idea. So you don't have to walk in some long tunnel and have to rely on finding tiles with water. (which actually are always in them but still)
from level13.
I like all these ideas. Crafting the map makes sense. Finding pieces sounds like a really nice reward, plus it could be used to nudge the player in the right direction in a few cases.
from level13.
Related Issues (20)
- Deleted rumors HOT 4
- Add multiplayer HOT 3
- Bigger backpack HOT 1
- Bob HOT 1
- Canβt build anything HOT 1
- [JS Error] TypeError: Cannot read properties of null (reading 'clone') HOT 2
- Refinery can be re-scouted on the first visit HOT 2
- Missing scavenger HOT 3
- [JS Error] TypeError: Cannot read properties of null (reading 'getBaseBonus') HOT 3
- [JS Error] TypeError: Cannot read properties of undefined (reading 'get') HOT 3
- Crash by missing newspaper description. HOT 2
- [JS Error] TypeError: Cannot read properties of null (reading 'description') HOT 2
- Crash on viewing trader HOT 2
- Can not equip certain equipment (hiking boots) HOT 1
- Infinite investigations in level 25 HOT 2
- Book with no information HOT 2
- Typo in readme HOT 1
- [Suggestion] build queue HOT 1
- [JS Error] TypeError: this.language.getIndefiniteArticle is not a function HOT 5
- Study HOT 3
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from level13.