Comments (3)
Yes, the game allows you to walk to the camp using the least amount of staps you can take. Even if this means going straight through walls.
This doesn't take stamina multiplies from boots in effect though.
from level13.
I assumed this was deliberate, not an issue. I guess it doesn't make much sense from a story perspective, but from a gameplay perspective it's nice. It adds a sense of variety to exploration - two areas might both be 20 steps away from the starting point, but one is a lot more dangerous to explore than the other, because the amount of resources needed to return home is different.
from level13.
It was actually not deliberate. Pathfinding has been added for this and in the next update the cost to return to camp will reflect the actual shortest passable route.
from level13.
Related Issues (20)
- Add multiplayer HOT 3
- Bigger backpack HOT 1
- Bob HOT 1
- Canβt build anything HOT 1
- [JS Error] TypeError: Cannot read properties of null (reading 'clone') HOT 2
- Refinery can be re-scouted on the first visit HOT 2
- Missing scavenger HOT 3
- [JS Error] TypeError: Cannot read properties of null (reading 'getBaseBonus') HOT 3
- [JS Error] TypeError: Cannot read properties of undefined (reading 'get') HOT 3
- Crash by missing newspaper description. HOT 2
- [JS Error] TypeError: Cannot read properties of null (reading 'description') HOT 2
- Crash on viewing trader HOT 2
- Can not equip certain equipment (hiking boots) HOT 1
- Infinite investigations in level 25 HOT 2
- Book with no information HOT 2
- Typo in readme HOT 1
- [Suggestion] build queue HOT 1
- [JS Error] TypeError: this.language.getIndefiniteArticle is not a function HOT 5
- Study HOT 3
- Camp Rest should take less time when less stamina needs to be recovered
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from level13.