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License: MIT License
Firebase SDK integration for Unreal Engine 4
License: MIT License
Hi, Could you please add some setup instructions or screenshots on how to use auth. Basically wanted to use apple/game center login for ios.
Tried below but could not get it working.
Initially, i got build error. that was when i cloned repo, framework files dowloaded were not correct for some reason. I downloaded manually and now i do not have build error.
I am getting error that module is not loaded, tested on ios and same things.
Enabled firebase and auth in plugin settings.
Added plist file in Project/Config/Firebase/GoogleService-Info.plist
Game center login is enabled on firebase.
Not sure if I am missing something else.
At this file
line 39, it always go to true.
Is it possible to connect Events Firebase?
I would like a detailed video tutorial.
Hi, This will work on 4.27?
Hi! Our app, according to the crashlytics, is crashing in the first 3 seconds after starting for some users. We can't reproduce it on our end, but we can see it's affecting users via crashlytics.
I think it's related to the PrFirebase
plugin as, in our app, there is nothing else operating upon the GoogleCloudMessaging
module. Can you please take a look and confirm it has nothing to do with the plugin so we can investigate even further?
Thanks!
Here is an error from crashlytics:
Fatal Exception: java.lang.NullPointerException: Attempt to invoke virtual method 'void com.epicgames.ue4.GameActivity.nativeGCMReceivedRemoteNotification(java.lang.String)' on a null object reference
at com.epicgames.ue4.RemoteNotificationsListener.onMessageReceived(RemoteNotificationsListener.java:52)
at com.google.android.gms.gcm.GcmListenerService.handleIntent(GcmListenerService.java:69)
at com.google.android.gms.iid.zzj.run(zzj.java:4)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1137)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:637)
at com.google.android.gms.common.util.concurrent.zza.run(zza.java:6)
at java.lang.Thread.run(Thread.java:1012)
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