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portalgates's Issues

Obsidan Anchors Dropping from All Stone Blocks

Issue description

So we just updated to the new version of PortalGates and now anytime we mine stone, it seems an obsidian anchor drops along with the stone. It is simply Vanilla Stone, we dont have anything that messes with stone so i highly doubt its any other mods.

Steps to reproduce this issue.

Make World
Mine Stone

Minecraft and nod builds

1.19.2
PortalGates 1.6.1

Installed modifications

image
image

Crash reports

No response

Portal Events - Random Music Event

Feature description

  • Any of the vanilla music disks start playing at the portal location.
  • Custom music disk support.

Reason to add it

Official Feature

Portal Events - Spawn Events

Feature Update

Config Features

  • Spawn Count
  • Static/Dynamic Spawn Count
  • Customizable Config
  • Default Spawners

Default Spawns

  • Villager
  • Pillager
  • Trader
  • Piglin
  • Zombie
  • Skeleton
  • Husk
  • Stray
  • Witch
  • Endermen
  • Spider
  • Cave Spider
  • Endermites
  • Silverfish

Tetra Pickaxes not dropping portal gate item

Issue description

Breaking the portal gate with a Tetra pickaxe causes it to not drop any item even if the tool is diamond or netherite level

Steps to reproduce this issue.

Break gate with diamond pick - behaves as expected
Convert said pick to Tetra pickaxe
Trying to break the portal gate now results in no item being dropped

Minecraft and nod builds

Minecraft version: 1.19.2
Mod version: PortalGates_1.6.2_for_1.19.2
Forge version: 43.2.4

btw you typed nod builds instead of mod builds :^)

Installed modifications

PortalGates_1.6.2_for_1.19.2.jar
mutil-1.19.2-5.1.0.jar
tetra-1.19.2-5.0.2.jar

Crash reports

No response

Portal Events - Portal Gifts

Feature description

  • Chest with a random portal gift inside
  • Portal gifts can be added to using tags.

Reason to add it

Official Feature

Bugs Relating to Portal Gates (Block not Item)

Placing a Portal Gate will break all blocks around it even if they are unbreakable (End Portal Frames, Portal Gate Slabs and Steps, etc)

Placing a Portal Gate when Bedrock is contacting the Portal Gate block, will cause the other 2 blocks that would be next to the bedrock to not be generated, however if the bedrock is not touching the Portal Gate block, it will generate the other 2 blocks (stairs and slab) in the correct places.

Stand-alone Portal Gate Steps will be removed only on a block update unless they are placed next to a Portal Gate block, while Portal Gate Slabs are automatically removed even if they are placed next to a Portal Gate Steps block.

Portal Gate Steps and Slabs do not render properly in the hand and in the inventory (Probably just be because they aren't meant to be obtained but they look really nice as building blocks especially the steps as they can be used as stairs.)

Having access to unbreakable blocks in survival (Portal Gate Slabs and Steps) means you can softlock yourself (it does take quite a bit of effort to place Portal Gates in a way that you are trapped but I was able to do it multiple times)

Overall I feel the only thing that really needs to be fixed is that it can break all blocks except bedrock as the other ones are not really possible in survival mode and without deliberately trying to break it :P

Teleportation Delay Behaves Unpredictably

So I just downloaded the new 1.1.0 version from CurseForge and when trying out the new teleportation countdown, it automatically teleports me, and then does the countdown. Sometimes it will wait for the countdown to finish and then teleport, but will display the countdown, again.

Video

(I tested it multiple times and it happened multiple times in a row)

Edit: I'm testing it more and it works if the portal gate is connected both ways. The countdown also happens on unlinked portal gates.

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