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jrafaelm

google-maps-ios-utils's Issues

critical crash when adding hundreds / thousands of spots

for (int i = 0; i < 15000; i++) {
Spot *spot = [self generateSpot];
[clusterManager_ addItem:spot];
}

load the map - zoom in and zoom in - zoom in - then crash

3c2f48544d4c3e0a}}
2015-04-09 20:04:44.249 Google Maps iOS Example18021:4013799 was false: Reached the max number of texture atlases, can not allocate more.

I haven't looked at your logic -but I was able to achieve better performance in my apple map based app by removing pins not on the screen. Are you drawing the clusters off the screen?

Pseudo code.

  • (void)removePinsNotOnScreen {
    for (GMSMarker *marker in[markers copy]) {
    MKMapPoint pt = MKMapPointForCoordinate(marker.position);
    BOOL mapContainsAnnotation = MKMapRectContainsPoint(mapView.visibleMapRect, pt);

    if (!mapContainsAnnotation) {
        marker.map = nil;
        [markers removeObject:marker];
    }
    

    }
    }

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