normalvr / sportsball-issue-tracker Goto Github PK
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For tracking bugs, feature requests, and issues for Sportsball
Would be sick if it could remember that you muted a specific player
I like Jake's idea of just increasing the drag a ton on the ball to cap the max speed without making it a hard limit.
I'd also like to increase the player max speed slightly in the big court, or make the big court just a tiny bit smaller. At the moment if you need to run to where the ball is, you hit the max speed and it feels like you're grinding.
We're getting disconnected from the menu scene realtime room. I think we can grab the reconnect UI stuff from Half + Half for this.
Everyone is able to quit successfully and reenter the queue though.
fwiw, I'm not sure how it's implemented, but if you're incrementing an int in the model, that two players can move it from 2 -> 3, it won't be atomic. You'll want to store everyone's vote separately and add them up locally.
Rematch joins a new game room and so voice chat cuts out.
Use it to see how the game will feel when players are good enough to hit every shot. Is it still fun? How does the strategy change?
Testing webhook to post issues to Sportsball Alpha discord
When this happens in 2v2 matches, some folks can hear a person and others can't which suggests this isn't a microphone capture bug, but an audio playback one.
My guess right now is that we're hitting the audio source limit and the audio source for RealtimeAvatarVoice is getting paused. We should increase the priority on voice audio sources and possibly add a script that checks if the audio source isn't playing and starts it back up.
It would be cool if it would show the number of arrows left (and maybe has lines for the arrow point at 10ft 20ft 30ft etc)
Should we even try rendering a full arc for the arrow just to see how it feels? (We can probably steal the code from H+H to get something in quickly)
This is pre-ECS physics merge, so Chris's system might fix this automatically
Possibly click in the joystick to stop moving immediately?
https://discord.com/channels/811741682357370881/812060639241175060/895455861625995274
Ideally you can select which team you're on in the match at any time.
I have some sweet geoIP code we can use for this in the normcore matcher
I'd love if we showed the little rank badges next to each person's score once the game is over. Esp if it's hidden until after the game, it'd be nice to see how good your read was on various players.
Add a temporary message or banner somewhere in the main menu UI to tell people to check #Looking-To-Play on the Nok Discord server to find other players. We'll probably want to remove this sometime before launch.
I was playing and hit an overtime and then score the winning goal, it goes "TIME" and then everyone resets as though it was just a goal mid-game and the game continues. The clock time is back at 5:00 and the score is 0-0.
No yurt, and no connecting to a new room. This game restarts /instantly/ and you stay connected to the same realtime room.
I'm guessing this might be why it explodes in Rocket League
Reported by someone I was playing with a couple times, saw me explode but I did not explode. Possibly a network problem where the explosion is checked client-side when it could be server-side?
I'd really love to be able to talk to everyone in my party at all times
Right now it doesn't really matter where players are because they can make a shot just about anywhere.
If we have any kind of PvP, you'd have to think about where other players are, but full PvP is too powerful.
Ideas
Physics doesn't always calculate the correct bounce when the ball collides with the arena. I know we had a script that would correct CollisionPoints in the physics engine. I'd love to try to get that working.
This is related to this: #25
It's really hard to get the height you need when you need it (maybe this is a good thing though? requires more intentional positioning?)
When playing 2v2 matches are always unbalanced
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