nopjne / entityhero Goto Github PK
View Code? Open in Web Editor NEWDoom eternal entity editor.
Doom eternal entity editor.
Hi, first of all thank you for this awesome Editor.
I have been trying to create master levels for the second DLC but in the first level something weird happens. After loading the level in the editor with the meathook interface and saving (even if I didn't change anything) both encounters with the green wolf and the damaging fog start bugging. I start taking damage when I enter the fog area (but the fog is not there) and in the first encounter the wolf just runs to the torch, jumps on in and the dissappears. The encounter never starts and I keep taking damage until I use the noclip code to move out of the fog area or run back to the start of the level.
I have done some testing.
As I said this happens even if I don't change anything (just open from MH>Save>Reload) which makes me think there is an issue with how the program opens the entities file and it doesn't read those encounters correctly (or it doesn't even recognize them) and after saving and reloading the level with part of those encounters corrupted (or missing) this bug happens.
If I follow the damage to its source with the indicator it is coming from the same spot as the damage in those encounters. And you only take damage when you're inside the area covered in fog (when the encounter works of course). That's how I figured out it was the fog that was bugged.
I have searched a lot but I am pretty new to modding and can't seem to figure out where the problem is. Any help would be appreciated.
Thank you :)
Love this tool. It would be great if there were two features added:
So I found when you copy any event inside an encounter manager (Any of them) if I then try to make a copy of that copy EntityEditor crashes.
Instead of a crash in ver 0.7 I got:
Error parsing the clipboard. Syntax error at offset:2
Hi, so after further testing I found two minor bugs, this is one of them (I'll open the other one in a separate thread).
In an spawn entity if I try to copy an item inside "targets" when I paste it into another spawn, DOOM crashes when I reload.
I found that it is caused by the program not pasting the item properly since in the txt file I find:
targets = {
num = 3;
item[0] = "ai_combat_ai_fodder_soldier_shield_4";
item[1] = {
item[0] = "ai_combat_ai_heavy_mancubus_goo_1";
}
item[2] = "ai_combat_ai_heavy_dreadknight_1";
}
Editing the text to this seems to solve the issue:
targets = {
num = 3;
item[0] = "ai_combat_ai_fodder_soldier_shield_4";
item[0] = "ai_combat_ai_heavy_mancubus_goo_1";
item[2] = "ai_combat_ai_heavy_dreadknight_1";
}
Normaly the program auto resolves the spawns, but when creating spawns for a spawn group with multiple targets it is sometims necesary to copy a new item into the targets.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.