Comments (5)
i dont do that, because such data wouldnt be up-to-date.
example:
11:00 AM seller A: wts burn 10;
at 11:01 he sell his burn;
11:04 AM seller B: wts burn 20;
it wont be updated, because its price is higher, but seller A issnt there anymore, so the data is "false".
from auction.mod.
but if i had the chance to buy it for 10 and didn't bought it i will not buy it for 20.
I want to prevent
11:01 A: WTS Burn 1000
11:02 A: WTS Burn 1000
11:03 A: WTS Burn 1000
11:04 A: WTS Burn 1000
resulting in being 'always on top' so that prices you've already seen will not push down something that might be interesting for you.
from auction.mod.
hope i fixed this and your other suggestions with the new update
from auction.mod.
When the spam filter detects if something new has been added to the (spammed) message this is a very good solution! Thanks!
from auction.mod.
jep, it does.
from auction.mod.
Related Issues (20)
- Object Oriented Programming HOT 9
- Show Amount of Scrolls owned in front to Scroll Name HOT 2
- Only highlight WTS/WTB-Buttons after filters
- spammfilter problem with adding messages HOT 1
- Align Auction table more properly
- Crashed / Disabled Because of multiple auctions of same scroll in same message? HOT 2
- Message Parsing Issue HOT 2
- Not removing duplicates HOT 2
- #: filter not working HOT 1
- Crash on "load WTB msg" HOT 4
- Request: Correct WTB/WTS when cards sold/bought HOT 2
- Crash on "Price >= wts-generator" HOT 3
- PStr only shows auction where scroll owned "> 0"? HOT 2
- Generator - Save/Load Problems HOT 1
- Request: Different Save files HOT 3
- OT: contact
- Problems when joining a game while 'connected'. HOT 1
- Save Settings HOT 1
- System.Collections.Generic.KeyNotFoundException HOT 3
- ingame Network with Channel messages instead of whispers HOT 3
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from auction.mod.