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License: GNU Lesser General Public License v2.1

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doom-android's Issues

Please could you support Gingerbread devices with gaming controls e.g. Xperia Play

Please could you support Android Gingerbread devices with gaming controls e.g. 
Xperia Play:
http://developer.android.com/reference/android/view/KeyEvent.html

Xperia Play controls are:
KEYCODE_DPAD_UP 
KEYCODE_DPAD_DOWN   
KEYCODE_DPAD_LEFT   
KEYCODE_DPAD_RIGHT  
KEYCODE_DPAD_CENTER (cross)
KEYCODE_BACK (circle - you need to also check that Alt is pressed - 
event.isAltPressed() )
KEYCODE_BUTTON_X (square)   
KEYCODE_BUTTON_Y (triangle)  
KEYCODE_BUTTON_SELECT
KEYCODE_BUTTON_START
KEYCODE_BUTTON_L1
KEYCODE_BUTTON_R1   
KEYCODE_VOLUME_UP   
KEYCODE_VOLUME_DOWN

There is also a touchpad on the device, but getting just the keys to work would 
be great.

Original issue reported on code.google.com by [email protected] on 12 May 2011 at 1:55

Keyboard bindings on the galaxy tab + keyboard dock

What steps will reproduce the problem?
1. Bind keys in the menu for walking/menu's or use the default binds
2. Start a new game
3. Can't move in game
4. ??

What is the expected output? What do you see instead?
I expect the character to move around and shoot etc. when i bind movement to 
WASD and fire to spacebar. I've tried other keybinds too, none work. But it 
does work in the menu's, which is strange

What version of the product are you using? On what operating system?
Latest bin from this site.

Please provide any additional information below.
Using a Samsung Galaxy Tab with the white keyboard dock. Buttons work fine in 
the menu, but once ingame they stop working. However, the back button (to quit) 
works.

Original issue reported on code.google.com by robindegen on 23 Mar 2012 at 12:13

when I play the game, I CANT USE ANY OF THE BUTTENS

What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 29 Jul 2012 at 9:34

Trackball doesn't work in game

What steps will reproduce the problem?
1. Start Game
2. Move Trackball
3. ???

What is the expected output? What do you see instead?
Trackball works fine in menus and setting keybindings.  When I start the game 
it doesn't do anything.  Clicking the trackball still works to fire the weapon.

What version of the product are you using? On what operating system?
Latest version of the game on Sprint Sanyo Zio.


Original issue reported on code.google.com by [email protected] on 5 Feb 2012 at 5:46

No music

Thanks for porting doom on Android. Is it possible to have music when playing 
at this point of the project (I downloaded the game last week) ? I hear sounds 
but no music. Is there a specific directory for music files ? Or an add-on to 
play the music files in the wad ?

Original issue reported on code.google.com by [email protected] on 23 Mar 2011 at 9:59

Cannot start a game

What steps will reproduce the problem?
1. Start doom
2. Open the menu
3. Cannot choose a menu item, onscreen buttons dont work

What is the expected output? What do you see instead?


What version of the product are you using? On what operating system?
I used the version from android market, downloaded it today.

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 15 Mar 2011 at 6:22

you have all weapons when starting a game

at first i thought it might have been the shareware wad but i put my doom 2 wad 
into it and the same thing happens, every time you start a game you start with 
every weapon, i looked around the settings to see if it was something in there 
but i couldn't find anything, i don't think its supposed to do this is it?

Asus Transformer using the latest version.

Original issue reported on code.google.com by [email protected] on 14 Sep 2011 at 11:52

function "Up" not work in physical keyboard and touch

What steps will reproduce the problem?
1. up key work to select options ( exe:level game), but not work in the game
2.
3.

What is the expected output? What do you see instead?
I expected use touch or keyboard to move  forward

What version of the product are you using? On what operating system?
https://market.android.com/details?id=com.xianle.doomtnt
Sansung GT-I5510T , Android 2.2

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 20 Aug 2011 at 8:54

Doom2.wad appears to start but opens shareware version upon entering new game

What steps will reproduce the problem?
1. Transfer correct WAD files to sdcard/doom folder
2. Start game
3. Open other release, input Doom2.wad

What is the expected output? What do you see instead?

The main screen for doom 2 appears, however, when i select new game, it asks me 
what episode i would like to play, as if it is still working with the shareware 
version of doom1 (it still wont let me choose the second 2 episodes for doom 1 
either, even though the doom1.wad is in there)

What version of the product are you using? On what operating system?

Xperia Play, gingerbread.


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 18 Sep 2011 at 2:24

Pirated files

What steps will reproduce the problem?
1. Start the app
2. Start the game
3. The app comes with the paid version of Doom

What is the expected output? What do you see instead?
It should come with the shareware release.

What version of the product are you using? On what operating system?
The latest version, on Android 2.3.7

Please provide any additional information below.
This thing is complete piracy.

Original issue reported on code.google.com by [email protected] on 10 Nov 2011 at 10:47

java.io.IOExeption

What steps will reproduce the problem?
1. Install WADs
2. OK
3. java.io.IOExeption: 
http://doom-for-android.googlecode.com/files/libdoom_jni.so.gz

What is the expected output? What do you see instead?
I don't know

What version of the product are you using? On what operating system?
1.31.666


Original issue reported on code.google.com by [email protected] on 8 Aug 2011 at 6:56

Crashes on multi-touch depending on order

Steps to reproduce:
1. touch the screen with a finger of your own choosing
2. add another finger
3. release the first finger

- Android error dialog and crash.

Using:
The android market update from 2011-12-26 (note: crash was there in previous 
versions too),
on Asus-TF 101, Android 3.2.1


Original issue reported on code.google.com by [email protected] on 26 Dec 2011 at 10:02

Volume keys are bound to same function as stick left-right

What steps will reproduce the problem?
1. Try binding Volume up/down to some function
2.
3.

What is the expected output? What do you see instead?
It should set a separate key, instead it uses the same key as Analog stick 
Left/Right which is A and D which prevents me of using the analog stick for 
moving/looking and the volume up/down keys for strafing

What version of the product are you using? On what operating system?
Doom-android 2.2 using MiniCM RC2 (a custom ROM based on Froyo 2.2)

Please provide any additional information below.

Phone is a Xperia X10 Mini, no dual or multitouch therefore I need to use the 
hardware keys (Volume Up, Volume Down, Camera/Focus) for the game to be 
playable, phone has no built-in keyboard.

Original issue reported on code.google.com by [email protected] on 23 Apr 2011 at 4:57

Option to make left and right D-pad rotate character instead of strafing

I was wondering if it might be possible to add an option to allow left and 
right on the touch-screen D-pad to make the character rotate instead of 
strafing.  Dragging on the screen to rotate the character doesn't seem to work 
very well for me, and I think the game would be alot easier to control with 
this option.

Thanks!

Original issue reported on code.google.com by [email protected] on 21 Mar 2011 at 2:28

libdoom_jni.so

What steps will reproduce the problem?
1. start app
2. press "PLAY!"
3. observe

What is the expected output?
Doom loading.

What do you see instead?
"invalid or missing libdoom_jni.so. Downloading libdoom_jni.so from 
http://doom-for-android.googlecode.com/files/ Please wait and DO NOT cancel!" 
but it doesn't download anything and tells me to try again.

What version of the product are you using?
1.30.666 (according to my phone)

On what operating system?
Android 2.3.5 with HTC Sense 2.1

Please provide any additional information below.
-HTC Wildfire S
-I'm really cheesed off ;)

Original issue reported on code.google.com by [email protected] on 12 Oct 2012 at 6:50

On HTC incredible S

I have Problem on HTC Incredible S.
I have latest Android version on my phone, and latest version of the game 
downloaded yesterday.
When i first run the game controls works ok., but now i can't even run the 
game, onscreen controls seems to be hang or something ( but doesn't work at 
all).
What should i do?

Original issue reported on code.google.com by [email protected] on 8 Dec 2011 at 3:46

Asus EEE Pad Transformer Keyboard

runs great on eee pad transformer tf101 on ice cream sandwitch 4.0.3 with 
keyboard dock but,i configure the keys like good old pc and lshift just go to 
help screen instead of run and both ctrl go to config istead of fire

HELPPP!!!

Original issue reported on code.google.com by [email protected] on 24 Apr 2012 at 11:48

Download starts but terminates after a few seconds

What steps will reproduce the problem?
1. Click on Purchased button
2. Click on OK button
3. Watch progress

What is the expected output?
File downloaded and then installed

What do you see instead?
Nothing - download terminates after a few seconds with no error message.

What version of the product are you using? On what operating system?
My phone is an GT-I9000 Galaxy S with the following: -
firmware version: 2.1-update1
baseband version: I9000XXJF3
Kernel version: 2.6.29 umts_scm@S1-BUILD05#2
Build number: ECLAIR


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 6 Nov 2011 at 12:26

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