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descent-wii's Issues

Descent crashes after Interplay logo...

When launching Descent Wii, I get music, I get the Interplay logo screen, but as soon as the logo finishes fading out, I get a crash:

Exception (DSI) occurred!
GPR00 000A0030 GPR08 10801080 GPR16 00000000 GPR24 000000C8
GPR01 80312810 GPR09 10801080 GPR17 00000000 GPR25 00000140
GPR02 80126980 GPR10 80131720 GPR18 00000000 GPR26 80636CA0
GPR03 80278160 GPR11 8045CD90 GPR19 00000000 GPR27 000000C8
GPR04 8045CD98 GPR12 00000069 GPR20 00000000 GPR28 00000140
GPR05 803127F0 GPR13 80131D40 GPR21 00000000 GPR29 802C933C
GPR06 10801080 GPR14 00000000 GPR22 00000000 GPR30 8045CD98
GPR07 80131728 GPR15 00000000 GPR23 0000001C GPR31 802F2620
LR 800C8358 SRR0 800cb3f8 SRR1 00009032 MSR 00001000
DAR 1080108C DSISR 06000000

STACK DUMP:
800cb3f8 --> 800cb359 --> 80078cc8 --> 8000f040 -->
80070bec --> 8003ecbc --> 80004348 --> 800a72dc -->
800a7280

CODE DUMP:
800cb3f8:  9128000C 91090008 60090001 7C0B012E
800cb408:  912B0004 409E0069 2B0001FF 409D0080
800cb418:  5409BA7E 2B890004 419D0124 5407D1BE

Press the Reset button to exit.

Apologies for any transcription errors, my Wii is connected to a CRT and the interlaced text is kind of hard to read. Here's a photo, if it helps!

photo

App is installed on my SD card (sd:/apps/descent); I'm using the DESCENT.HOG and DESCENT.PIG files from GOG:

  • DESCENT.HOG: SHA1 = 4d6fb40e943f92574aba2c9fc1574330de89905b
  • DESCENT.PIG: SHA1 = 53f6453d5a836cf660c6dcca0f636d46a28ee20c

I also have MP3 music files in the music subfolder; I do not have the Timidity stuff set up. I'm launching via the Homebrew Channel, but it also crashes in the exact same place if I launch via Wiiflow Lite. Let me know if you need any other information, or if there's any testing you'd like me to do 👍

Widescreen support is quite poor.

First off, awesome to see this project picked up!

If you have plans to make any further tweaks to the source, it would be extremely nice to get some improved widescreen support.

The main issue: in gameplay, widescreen is achieved by having the viewport be shorter than it is in 4:3, so you can see the same amount horizontally but less vertically. This creates sort of a zoomed-in effect where, frankly, it's really awful to navigate because you can barely see where you're going. Instead of this, it would be better to make the viewport wider, so you can see the same amount vertically but more horizontally.

Much, much further down the list: all the 2D elements (menus, HUD, cutscenes, etc.) are currently just stretched to fit 16:9. It would look a lot nicer if they were instead displayed with black bars on the sides.

With the state of widescreen currently, I don't really think it's quite usable. It makes me nauseous to play and when it's not hard to see, it's awkwardly stretched. If nothing else, it'd be nice if widescreen could be made optional rather than just using the console settings. I don't want to switch my console to 4:3 just to play one game.

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