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voxelhashing_demo's Issues

Raycast shader not able to read from SDFVolume ssbo

On Windows Nsight frame debugger we can see SDFVolume ssbo is attached successfully to raycast shader, yet trying to sample it inside results in null data. Not sure whether :

  • voxel traversal code in raycastSDF.frag calculating incorrect indices for sampling the attached ssbo or
  • some problem with opengl itself, not being able to attach ssbo correctly.

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