Comments (2)
Sorry, I don't see where
bevy_common_assets
makesbevy_sprite
a hard dependency. A project with the following dependencies does not depend onbevy_sprite
[dependencies] bevy = {version = "0.11", default-features = false } bevy_asset_loader = "0.17.0" bevy_common_assets = "0.7.0"Could you please double-check your features and where the dependency comes from?
Taking a second look at the cargo.toml for bevy_common_assets
, I don't see it there. I think my issue was with bevy_asset_loader
, but I'm looking at that's cargo.toml again, and now I see there is a 2d and 3d flag there.
from bevy_common_assets.
Sorry, I don't see where bevy_common_assets
makes bevy_sprite
a hard dependency. A project with the following dependencies does not depend on bevy_sprite
[dependencies]
bevy = {version = "0.11", default-features = false }
bevy_asset_loader = "0.17.0"
bevy_common_assets = "0.7.0"
Could you please double-check your features and where the dependency comes from?
from bevy_common_assets.
Related Issues (17)
- Support MessagePack
- Improve file endings in readme HOT 1
- Support XML
- Could not find `json`. HOT 2
- Question: correct way to parse several structs from several files? HOT 3
- Test and document usage of generic asset loaders in meta files
- no `AssetLoader` found for the following extension: yaml HOT 2
- Support CSV HOT 2
- Asset type for arbitrary json/toml/etc documents HOT 1
- Is there a way to have Handles to other asset types inside the asset? HOT 2
- Correctly document all crate features
- Create AssetSaver implementations for each format.
- Consider suporting .txt files
- Consider suporting .bin files
- Example using `Map`
- Getting `AssetServer does not exist` when using this with bevy_asset_loader HOT 3
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from bevy_common_assets.