Git Product home page Git Product logo

atlaspack's Introduction

atlaspack

Pack rectangles (or images) into a rectangle (or canvas texture atlas). View the demo.

example

This will load 0-99 images and fit them onto a canvas texture atlas:

// create a canvas
var canvas = document.createElement('canvas');
document.body.appendChild(canvas);
canvas.width = 128;
canvas.height = 128;

// Create a starting atlas based on the canvas
var atlas = require('atlaspack')(canvas);

for (var i = 0; i < 100; i++) {
  var img = new Image();
  img.id = i;
  img.src = 'images/' + i + '.png';
  img.onload = function() {
    atlas.pack(img);
  };
}

You can pack generic rectangles into an atlas as well. The following example will create a 512x512 atlas and load random shapes into document.body every second:

// Specify a width and height of the starting atlas
var atlas = require('atlaspack')(512, 512);

(function loop() {
  var width  = Math.random() * 32;
  var height = Math.random() * 32;

  var node = atlas.pack({width: width, height: height});

  var div = document.createElement('div');
  div.style.position = 'absolute';
  div.style.width  = width + 'px';
  div.style.height = height + 'px';
  div.style.left   = node.rect.x + 'px';
  div.style.top    = node.rect.y + 'px';
  document.body.appendChild(div);

  setTimeout(loop, 1000);
}());

api

atlaspack([...])

Takes either 1 canvas argument, 2 width, height arguments or 4 x, y, width, height arguments. Returns an instance of Atlas.

atlaspack.Atlas([...])

Takes either 1 canvas argument, 2 width, height arguments or 4 x, y, width, height arguments.

atlas.pack(rect || image || object)

Recursively tries to pack rect (or image, object) into the atlas. Will return false if fails to fit the rect otherwise will return the atlas node the rect has been packed into:

var Atlas = require('atlaspack').Atlas;
var Rect = require('atlaspack').Rect;

var atlas = new Atlas(128, 128), node;

node = atlas.pack(new Rect(0, 0, 32, 32));
node = atlas.pack({x: 0, y: 0, w: 32, h: 32});

var img = new Image();
img.src = 'myimage.png';
img.onload = function() {
  node = atlas.pack(img);
};

atlas.expand(rect || img || object)

Will recursively expand the atlas to fit a new rect then pack the rect into the expanded atlas. Returns the newly expanded atlas:

var atlas = require('atlaspack')(128, 128);
var dontfit = {x: 0, y: 0, w: 256, h: 256};
var node = atlas.pack(dontfit);
if (node === false) {
  atlas = atlas.expand(dontfit);
}

atlas.index()

Returns a flat array of rects which have images within the atlas. Useful for retrieving an atlas key:

var atlas = require('atlaspack')(128, 128);

function done() {
  atlas.index().forEach(function(rect) {
    console.log('Name: ' + rect.name);
    console.log('Coords: ' + rect.x + ', ' + rect.y);
  });
}

for (var i = 0; i < 100; i++) {
  var img = new Image();
  img.src = 'images/' + i + '.png';

  // Will use the id || name || src of the image as the rect.name
  img.id = i;

  img.onload = function() {
    atlas.pack(img);
    if (i === 99) done();
  };
}

atlas.uv([width, height])

Returns an object with rect names as keys containing an array of UV mapping coordinates between 0-1 with TRBL:

var uvmap = atlas.uv();
/* {
              TOP   RIGHT  BOTTOM  LEFT
  'name':  [ [0,0], [1,0], [1,1], [0,1] ],
} */

Specify a width and height to override the dimensions the UVs will calculate from. Otherwise it will use the atlas.rect width and height.

atlas.json([input])

Exports or imports a JSON key for the ability to save the atlas state and restore it:

var jsonkey = atlas.json();
// then later
atlas = atlas.json(jsonkey);

// make sure to set your canvas if using a canvas too
atlas.canvas = mycanvas;

atlas.tilepad

Set this boolean property to true if you would like each packed image to pad itself with a tiled pattern of itself. Useful for avoiding texture bleeding when mipmapping.

atlaspack.Rect(x, y, w, h)

Creates a rectangle instance.

rect.fitsIn(rect)

Returns a boolean whether a rect fits within another rect.

rect.sameSizeAs(rect)

Returns a boolean whether a rect is the same size as another rect.

install

With npm do:

npm install atlaspack

release history

  • 0.2.6 - Fix _uvcache should be an object (@deathcap).
  • 0.2.5 - clearRect before placing image onto a canvas.
  • 0.2.4 - Add width/height overrides to uv method.
  • 0.2.3 - Add tilepad property to help with mipmapping.
  • 0.2.2 - Ability to get and set JSON key.
  • 0.2.1 - Add uv method for uv coordinates.
  • 0.2.0 - Add expand and index methods.
  • 0.1.0 - initial release

license

Copyright (c) 2014 Kyle Robinson Young
Licensed under the MIT license.

atlaspack's People

Contributors

deathcap avatar shama avatar

Stargazers

 avatar

Watchers

 avatar  avatar  avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.