nickc01 / weavercore Goto Github PK
View Code? Open in Web Editor NEWCore mod for all of my mods for Hollow Knight
Home Page: https://nickc01.github.io/WeaverCore/
License: MIT License
Core mod for all of my mods for Hollow Knight
Home Page: https://nickc01.github.io/WeaverCore/
License: MIT License
when i create a mod for some reason it doesnt show up in a registry. the registry only has weavercore
I cant compile mods with the developer versions
Im trying to add new mod but it doesnt appear in the registry
so i'm trying to play absolute inferno grimm with a controller,but when weavercore is active my controller doesn't work. help
Unable to resolve reference 'Assembly-CSharp' is in the console instead of what it should be. Could someone help?
I created an object in Unity Editor with weavercore, and drag this object to Resources folder to make a prefab.
Then later I tried to use Resources.Load to fetch the prefab but I got nothing.
Is this expected maybe because somehow mod prefabs are separated from game prefabs? If so how do I get access to a prefab in scripts? I need to instantiate it in every scene so not possible to place it in unity editor every scene I guess
Hi!
First I really want to thank you for this amazing mod. I am using it to create new empty scenes and set up transition logics, and it is doing its job amazingly, saving me lots of time to invent the wheel myself. One small concern is that the game startup is slowing down quite noticeably, even though I am only adding entirely empty scenes (with doors only). Do you know the root cause of slowing down?
I was able to create and place a god home statue, but it only shows the base not the statue itself. I assume there is some way to trigger it but I was not able to find anything. Much appreciated for any help on this!
the bosses just dont show up as the modded version i tried removing every mod except the weavercore mod but nothings changed. Tried reinstalling and restarting the game but the bosses just stay totally normal (in godhome) though i dont quite know if this is a weaver core issue yet as it happened with tribe of battle aswell
i dont quite know who to ask as theres nothing about this on the internet
Pretty sure it's because this part never calls orig(self)
the green bar gets stuck while saying "Checking : Verify Packages"
It says this in both IKG and Corrupted Kin, i have WeaverCore Downloaded and it still doesnt work
How do I use dream nail to warp out of a boss scene and return to the statue? What object/configs do I need to setup for this? Currently I am able to setup a statue and enter the boss scene. But I was not able to teleport back. Is this supported?
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