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I have a feeling it's because something from your mod clashes with Color Coding mod, because I haven't had this problem before. I, uh, don't know anything about Lua, so, could you take a look and hopefully fix it?
Factorio fails to load to the main menu
Have the the mods stdlib, Picker Atheneum and Picker Blieprinter Enabled.
Save not applicable. Issue appears during data state.
0.000 2022-06-04 17:05:20; Factorio 1.1.59 (build 59719, linux64, steam)
0.061 Operating system: Linux (ManjaroLinux 21.2.6)
0.061 Program arguments: "/home/credomane/.steam/debian-installation/steamapps/common/Factorio/bin/x64/factorio"
0.061 Read data path: /home/credomane/.steam/debian-installation/steamapps/common/Factorio/data
0.061 Write data path: /home/credomane/.factorio [28258/169333MB]
0.061 Binaries path: /home/credomane/.steam/debian-installation/steamapps/common/Factorio/bin
0.066 System info: [CPU: Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz, 6 cores, RAM: 15933 MB]
0.066 Environment: DISPLAY=:0 WAYLAND_DISPLAY= DESKTOP_SESSION=plasma XDG_SESSION_DESKTOP=KDE XDG_CURRENT_DESKTOP=KDE __GL_FSAA_MODE= __GL_LOG_MAX_ANISO= __GL_SYNC_TO_VBLANK= __GL_SORT_FBCONFIGS= __GL_YIELD=
0.066 Display options: [FullScreen: 0] [VSync: 0] [UIScale: custom (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.364 Available displays: 2
0.364 [0]: S2719DGF 27" - {[0,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 144Hz}
0.364 [1]: W2246 22" - {[2560,0], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
0.488 Initialised OpenGL:[0] NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2; driver: 3.3.0 NVIDIA 510.73.05
0.488 [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
0.488 [Version] 3.3
0.488 Graphics settings preset: very-high
0.488 Dedicated video memory size 6144 MB
0.521 Graphics options: [Graphics quality: high] [Video memory usage: high] [DXT: high-quality] [Color: 32bit]
0.521 [Max threads (load/render): 32/6] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.526 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
1.025 Loading mod settings PickerAtheneum 1.2.4 (settings.lua)
1.025 Loading mod settings PickerBlueprinter 1.1.5 (settings.lua)
1.027 Loading mod core 0.0.0 (data.lua)
1.075 Loading mod base 1.1.59 (data.lua)
1.259 Loading mod PickerAtheneum 1.2.4 (data.lua)
1.331 Loading mod PickerBlueprinter 1.1.5 (data.lua)
1.342 Error ModManager.cpp:1588: Failed to load mod "PickerBlueprinter": PickerBlueprinter/prototypes/bpprioritizer.lua:4: attempt to call field 'get_startup' (a nil value)
stack traceback:
PickerBlueprinter/prototypes/bpprioritizer.lua:4: in main chunk
[C]: in function 'require'
PickerBlueprinter/data.lua:4: in main chunk
1.344 Loading mod core 0.0.0 (data.lua)
1.406 Checksum for core: 3123733693
1.455 Error ModManager.cpp:1588: Error in assignID: recipe-category with name 'crafting' does not exist.
Source: default (utility-sprites).
1.543 Initial atlas bitmap size is 16384
1.543 Created atlas bitmap 2048x640 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.543 Created virtual atlas pages 4096x4096x0
1.550 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.554 Parallel Sprite Loader initialized (threads: 5)
1.577 Sprites loaded
1.582 Generated mipmaps (5) for atlas [0] of size 2048x640
1.582 Custom mipmaps uploaded.
1.589 Factorio initialised
cloned-blueprint.png points to PickerExtended and failing to load when only the modular pickers are installed.
Edit: The png itself is also missing from PickerBlueprinter.
Snapping the BP to a different position causes the BP to be mis-aligned when rail is in the BP. Please see this BP as an example https://pastebin.com/9yqkN9Sj
When "updating" (Shift+U) a blueprint, it doesn't copy the filters, such as "Station Names"
noel.puldonToday at 12:14 AM
@Nexela Hi Nexela, might you know what is causing this error with picker extended? it happens when I open my inventory and pick up or drop on any item. the mod is updated.
Edit: fixed it by checking the bp updated box. without this check the error continues
https://cdn.discordapp.com/attachments/231518135231053825/541124269698973711/unknown.png
Mirror Blueprint button hasn't worked since 1.03, clicking on it just depresses it, but the blueprint doesn't change.
The feature of automatically zapping planers put into logistic trash slots grew on to me.
Any chance you could port this from Picker Extended to Picker Blueprinter?
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