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License: MIT License
I really like the ballanser blueprints you've made, so I was wondering if you could also make a split off one as well. They would work similar to the rotation you have when doing multiple lanes, so that if I have four lines, I could click a button combindation and I would get this blueprint:
Then another key to mirror it (cause just like turns, these needs to be mirrored, not rotated normally), and if you want to go all out, you could have split off 1 from 4 lanes, split off 2 from 4 lanes etc.
A separate request for the belt brush would also be to enable "bus mode", in where it has (configurable, default = 2) spaces between every (configurable, default = 4) belts, thought that sounds like a PITA to make :P.
Also, just wanted to say great work. This mod has become invaluable to me :)
Put a concrete ghost on your cursor, such as from a quickbar shortcut with no concrete in your inventory. Press Q.
Error: Script @__stdlib__/stdlib/core.lua:46: PickerBeltTools:__PickerBeltTools__/scripts/belt-brush.lua:40: attempt to index field 'place_result' (a nil value)
Internal belt counter is inconsistent each time function is run.
Someone posted this on the mod portal:
When increasing belt lanes over 1 the toolbar appears above the belt lanes settings, and move the settings window down which is really annoying if you want to increase lanes more than 1 because you have to aim your mouse over the small button again.
I entirely agree, I'll often click the + button then it suddenly jumps down so when I click again quickly it's clicking on the blueprint toolbar that appears. This toolbar should really appear 'below'/after the belt toolbar.
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510 attempt to get length of local input a nil value
Feature description:
Love being able to use shift+Q to switch between wires, can this feature be brought over to belts?
When Larger tile building area
is bound to any combination of mouse wheel up or down (e.g. Control + Mouse Wheel up, etc) the belt brush does not respond by increasing or decreasing.
The stone brick path does respond to this keybinding, and if I bind that function to a keyboard key instead of mouse wheel the belt brush responds accordingly.
Currently every balancer gets added to player's inventory which is quite annoying. Please change it so blueprints are just "copied" to player.
Unrelated, but I'll just add it here:
Greetings!
I hope I'm in the right spot.
I get the following error when mousing over the input to some weird splitter/underground arrangements.
Script @__stdlib__/stdlib/core.lua:44: ...kerBeltTools__/scripts/belt-highlight/belt-highlight.lua:872: attempt to get length of local 'input' (a nil value)
Image of a pair of troublesome arrangements:
The one on the left I built by accident (didn't mean for the underground to be fed by the splitter) and is where I first found the issue. The one on the right is from poking it further trying to see what else would reproduce it. Blueprint string attached.
Issue occurs with the following setup:
Factorio 0.17.74
PickerAtheneum 1.1.3
PickerBeltTools 1.1.5
stdlib 1.3.0
(fresh world, all other mods disabled)
Let me know if you need any more details or further troubleshooting.
When I use belt brush, it always reorients to point north, instead of the direction I was already holding/using the belt on my cursor.
As title.
Overlays for copper/red/green wires.
While the new feature of highlighting the belt path is useful, I would like a way to disable it. Either by hotkey, alt-mode and/or settings page
Optimize belt revers-er,
Also reported here: https://mods.factorio.com/mod/PickerBeltTools/discussion/5d05b1da2aa591000b5bdcb6
19078.994 Error MainLoop.cpp:1183: Exception at tick 77207085: The mod Picker Belt Tools caused a non-recoverable error.
Please report this error to the mod author.
Error while running event PickerBeltTools::on_selected_entity_changed (ID 52)
__PickerBeltTools__/scripts/belt-highlight.lua:418: attempt to get length of local 'input' (a nil value)
stack traceback:
__PickerBeltTools__/scripts/belt-highlight.lua:418: in function <__PickerBeltTools__/scripts/belt-highlight.lua:364>
(...tail calls...)
__PickerBeltTools__/scripts/belt-highlight.lua:534: in function <__PickerBeltTools__/scripts/belt-highlight.lua:364>
(...tail calls...)
__PickerBeltTools__/scripts/belt-highlight.lua:614: in function 'read_belts'
__PickerBeltTools__/scripts/belt-highlight.lua:1060: in function 'highlight_belts'
__PickerBeltTools__/scripts/belt-highlight.lua:1113: in function 'handler'
__stdlib__/stdlib/event/event.lua:313: in function 'pcall'
__stdlib__/stdlib/event/event.lua:333: in function 'dispatch_event'
__stdlib__/stdlib/event/event.lua:411: in function <__stdlib__/stdlib/event/event.lua:367
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