Archipelago AutoTracker for The Witness
For use with PopTracker: https://github.com/black-sliver/PopTracker
PopTracker Pack for The Witness
Archipelago AutoTracker for The Witness
For use with PopTracker: https://github.com/black-sliver/PopTracker
As shown below the items-only view is missing progressive symmetry and obelisk keys.
Regarding the former, there is a typo:
With boat and 1st treehouse door, but not the 2nd, the tracker incorrectly believes that the yellow bridge panels are solvable and the 3rd door panel is available out of logic.
Pressure Plate 2 was missing mechanic, but is not required to access Pressure Plate 3 and 4 and the check.
I don't have the triangles, but the tracker still thinks I can access the discard panel checks. Specifically with "Outside Glass Factory" > "Rooftop Discard".
VoD link: https://www.twitch.tv/videos/1620730363
Everything referenced here is in Map view because it's the only one I use
Around 1:31:10 -- in the Quarry Boathouse node, after receiving Stars, the Stars & Eraser & Shapers Row, Shortcut Door Panel, and the Quarry Laser in its own node all lit up as accessible without the Quarry Boathouse Barriers having been found
Around 2:33:50 -- in the Keep, Pressure Plates 4 and Keep Tower Laser were lit up after finding Symmetry, but Keep Pressure Plates Doors hadn't been found yet
Happened on v0.3.5 prerelease 1
Playing a simple doors, minimal accessibility seed. Tunnels Doors has been unlocked but the Underground Tunnels section of the tracker is listed as unavailable
Poptracker pack: v0.3.5d
Randomizer: v3.pre8
Server: NewSoupVi/The-Witness-Randomizer-for-Archipelago@6b0c9a7
(I realise this might be known/expected running from source newer than 0.3.5, so please close this if that's the case)
Related to #40 (and discovered while verifying that PR), there is reference to images/Postgame.png, but the file does not exist.
Link to VoD in case it could help: https://www.twitch.tv/videos/1620730363
Missing: Theater Door to Cargo Box {Left/Right} Panel
Inexplicably present: River Shape (in Mountaintop in Map view). This one may actually be a thing, but I could never get it to be marked off, nor could I find it in the spoiler log, so I don't know.
Was on v0.3.5 prerelease 1
The discarded panel in the second layer of the mountain next to the elevator is showing up as an enabled check in the tracker, even when discarded panels are disabled. The actual randomizer logic is working fine, since verifying available checks in Archipelago text client or the website doesn't show the elevator discarded panel.
The mountain elevator needs Dots to function. In remote door modes, the bottom is reachable through caves; the tracker believes that the discard is reachable without Dots.
Not sure about other settings, but on
shuffle unrandomized: off
difficulty: normal
randomize symbols: on
shuffle lasers: off
door shuffle: panels
the tracker doesn't correctly count the three lasers that are turned on by default (or by other triggers, i'm not sure specifically how the archipelago version handles it) and there is no way to turn them on via the map or by clicking the laser icon. i have to manually lower the laser requirement from 7 to 4 in order to allow mountain to be accessible in logic
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