Comments (5)
So the error model is occuring because the server isn't sending the model files to the client
you need them in fastdl server. or require them by the server from the workshop.
not sure about the voice icon, I'm sure other people have had and fixed this issue, google it.
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To get new custom models, you need to make sure it actually downloads to the player. You can do so by having an auto script adding the new models in (if they are on the same folder) or add them manually to the list.
But since you use custom models that don't exist in the same folder, its best you add them manually. And you need todo the same for its textures (include vmt and vtf extension)
Note: both examples are for Server side not Client side. But it can be used on Shared (goes to both server and client).
Example ยค1:
-- Pokemon Gen 4 Model
resource.AddFile("models/pokemon/gen4/479/rotom.mdl")
resource.AddFile("models/pokemon/gen4/479/rotom.phy")
resource.AddFile("models/pokemon/gen4/479/rotom.dx80.vtx") -- Direct X 8 is no longer supported on the latest Source Engine, so this file can be deleted from the drive.
resource.AddFile("models/pokemon/gen4/479/rotom.dx90.vtx")
resource.AddFile("models/pokemon/gen4/479/rotom.sw.vtx")
resource.AddFile("models/pokemon/gen4/479/rotom.vvd")
Example ยค2 (if Workshop):
-- If the models exist on the workshop, then it will be easier for you.
--[[
This gets the ID from workshop, example:
http://steamcommunity.com/workshop/filedetails/?id=#ID
And where it says #ID, thats where the ID goes. And our ID is 104606562. So thats what we are going to add!
--]]
resource.AddWorkshop( "104606562") -- Achievement viewer example.
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@jonnyboy0719
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@Newbrict Happy to help!
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@jonnyboy0719 YOU ARE AN AMAZING PERSON!!!! Dont let ANYONE tell you otherwise!
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Related Issues (20)
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