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objhunt's Issues

Stuck fixing

should do a check to see if someone is stuck and if they are nocollide them with whatever entity they were stuck to, then set them back to colliding after or something

needs to be thought about heavily before implemented so that it cannot be exploited

cull ragdolls

in some manner or another, maybe dissolve them? :)

Smooth prop turning

So right now the prop jerks when it turns. I would like to add an angle change smoother to make it look a bit nicer

Head in the clouds

When a player sticks his head into the ceiling all the ents are unloaded from the map, need to shrink the player or disable that feature. ( only annoying when you're a prop since you'll be in tight areas where your player's head can pop out of the map boundaries )

Player Queue

Add a queue to join another players team for when the teams are full.

Damage indicator

maybe tint the screen red when you take damage?
it's painful to keep watching the bottom bar move when shooting to test props

Taunts

props should be able to taunt

Round Timer

We need to actually make the game controller for this at some point, needs to time rounds decided winners, allot points, blind/unblind hunters, etc.

Death notice

When someone dies we need to draw a death notice
something nice and prop hunt themed

Context menu

The context menu should be done in a similar fashion to the hud

only put buttons that apply to each player and allow any class to view it

getting stuck in stuff

props get stuck when they change, and occasionally props get stuck into other props, needs a good fix

Taunt sounds

Hey please leave comments about what taunts you would like to see in objhunt
if you could convert them to wav that would be lovely ๐Ÿก

prop knockback

I'm tired of having props be knockedback by hunter shots

Class Selection menu

When a user opens the class selection menu, you can see the buttons drawn on top of each other before the get aligned. They should be shown after they are aligned.

View angle origin on props

The view on props still starts where the default player was, should get pushed down to the props perspective

client sided setHull

have to set the hull on the client side since otherwise the prediction gets wonky

disable crouching

props should not be able to crouch, doesn't seem like there is a hook/straight forward way to do this though

Scoreboard

It would be nice to have a split scoreboard,
props on one side hunters on the other, and everyone else somewhere else :)

Switch team selection to use net library

I am a fan of neither the net library nor net messages. However, net messages are better, and the current method for team selection is really bad with concommands and all

Prop ent removal

prop ent has to be removed when a player disconnects or changes team or dies or anything besides being alive really.

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