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View Code? Open in Web Editor NEWA Good Garry's Mod Prop Hunt
License: Apache License 2.0
A Good Garry's Mod Prop Hunt
License: Apache License 2.0
title
hp gaining can bring you over the 100 limit
should do a check to see if someone is stuck and if they are nocollide them with whatever entity they were stuck to, then set them back to colliding after or something
needs to be thought about heavily before implemented so that it cannot be exploited
in some manner or another, maybe dissolve them? :)
for example you cannot become the water bottle and it has no physics? why
So right now the prop jerks when it turns. I would like to add an angle change smoother to make it look a bit nicer
some people crash when a prop dies not sure why.
need a prop selection cooldown gui somewhere
When a player sticks his head into the ceiling all the ents are unloaded from the map, need to shrink the player or disable that feature. ( only annoying when you're a prop since you'll be in tight areas where your player's head can pop out of the map boundaries )
don't want to be able to kill myself with grenade
The hunters need better weapons
This will produce errors occasionally, need to make sure it's a valid indexed ent
Add a queue to join another players team for when the teams are full.
view origin has to be set better for player use.
Probably have to do some datatable stuff to fix it
maybe tint the screen red when you take damage?
it's painful to keep watching the bottom bar move when shooting to test props
round timer should clear if the round ended prematurely
This should definitely be a feature, reduces blatant ghosting
with some constant in sh_config
The hunter should lose hp when he shoots a non human owned prop
props should be able to taunt
not sure what causes this
should be able to pick up props with e if you're on team_hunters
We need to actually make the game controller for this at some point, needs to time rounds decided winners, allot points, blind/unblind hunters, etc.
when you kill a prop it doesn't credit you and what not, it's not the greatest system
title
When someone dies we need to draw a death notice
something nice and prop hunt themed
t
The context menu should be done in a similar fashion to the hud
only put buttons that apply to each player and allow any class to view it
smaller props vs bigger props
maybe speed, hp or both ( or something else? )
props get stuck when they change, and occasionally props get stuck into other props, needs a good fix
If you turn on the flashlight you can see the props shadow
title,
otherwise it's silly
Hey please leave comments about what taunts you would like to see in objhunt
if you could convert them to wav that would be lovely ๐ก
I'm tired of having props be knockedback by hunter shots
When a user opens the class selection menu, you can see the buttons drawn on top of each other before the get aligned. They should be shown after they are aligned.
context menu has to change depending if you're dead or alive
The view on props still starts where the default player was, should get pushed down to the props perspective
have to set the hull on the client side since otherwise the prediction gets wonky
props should not be able to crouch, doesn't seem like there is a hook/straight forward way to do this though
title, maybe a noise or something
label who you are spectating
when a hunter steps on a glass bottle it hurts a lot, should be disabled
It would be nice to have a split scoreboard,
props on one side hunters on the other, and everyone else somewhere else :)
For some reason props don't collide after changing from the default model, has to get fixed.
should start at end of round
I am a fan of neither the net library nor net messages. However, net messages are better, and the current method for team selection is really bad with concommands and all
team members should be able to see each other's names above their heads
prop ent has to be removed when a player disconnects or changes team or dies or anything besides being alive really.
they sounds very quiet too often, also in spectator sometimes you don't hear taunt. Maybe the latter is a side effect of the former.
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