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View Code? Open in Web Editor NEWCoffeescript Chess
License: Apache License 2.0
Coffeescript Chess
License: Apache License 2.0
Along with #4 we need to do end-game checking including
stalemates ( no legal moves, 3 fold repetition, 50 move rule, impossible mates )
I know some areas aren't good with the capture logic, the pawn doesn't seem to work, didn't check everything else yet
Another feature we need to implement at some point, this definitely depends on #1 so that has to get done first.
Have to implement checks ( ha ) for king.
let's get these tests on CI!
Currently, the pawn movement checks if the pawn "hasMoved".
It should instead check if the piece is on the starting line (y=1 for white, y=6 for black) to work better with imported FEN strings.
We need a move validity checker, imagine you move a piece and that caused the king to be in check. has to check for board state and what not
this probably needs #1
From now on we add a third parameter to the move list
[x,y,type]
where type can be
"move"
"castle"
"en passant"
"capture"
which will simplify some things down the road.
We need to implement some sort of board history.
It would be good if we did this in algebraic notation since it's pretty standard and lots of other chess programs can read/import games like that.
We have nothing implemented for castling yet, shouldn't be too bad but it has to happen
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