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New Eden Social

Hub for EVE Online community.

What's it about

Project was started with an idea of creating social platform for players of EVE Online. A place where players could connect and share their experiences, fan art, images, videos, thoughts, propaganda...

Each "user" would be an actual EVE Online character and you could only login using game's credentials (SSO), this way characters could interact outside of eve online. Alliances and corporations could share propaganda videos/art and gather followers who could re-share and spread the word.

Whole platform would heavily relay on EVE Online API, so that you could send in game emails, money, create events (calendar). It would feel as an extension of game itself.

Think of it as combination of r/eve and twitter. A hub of EVE Online community.

Preview of New Eden Social

Releases

Branch master is automatically deployed on each commit/merge to development servers. Production servers are automaticly deployed on each release (tag).

Version API WEB Documentation
master branch api.development.neweden.social development.neweden.social Development
latest release api.neweden.social neweden.social Release

Changelog is located in CHANGELOG.md

Contribution

We welcome everyone that wants to contribute! You should read CONTRIBUTING.md and CODE_OF_CONDUCT.md before you start. If you have any questions you can ask them on issues or directly on slack in #new-eden-social.

Progress tracking

Current state of what is being worked on, can be found in this project.

Packages

List of packages that can be re-used by 3th parties. They are written for NestJS framework, but in the future, there is plan to write them in platform agnostic way.

Name Description NPM
@new-eden-social/esi ESI Client for NestJS npm
@new-eden-social/eve-sso EVE SSO Client for NestJS npm
@new-eden-social/zkillboard ZKillboard Client for NestJS npm
@new-eden-social/killmails-stream ZKillboard KillStream Client for NestJS npm

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web's Issues

Design

Currently development is done using Material Design. But in the future would be nice if we would use something more EVE inspired.

Any ideas, designs, wireframes are welcome.

Implement posts

Implement posts to be as functional as API

  • Post as Character
  • Post as Corporation
  • Post as Alliance
  • Post to Character
  • Post to Corporation
  • Post to Alliance
  • Hashtags
  • Location Moved to #34 (beta)

Implement comments

Users should be able to comment on posts. Comments should support threads (hierarchy). Users should also be able to tag others with @ symbol.

An in-range update of @types/node is breaking the build 🚨

The devDependency @types/node was updated from 10.12.8 to 10.12.9.

🚨 View failing branch.

This version is covered by your current version range and after updating it in your project the build failed.

@types/node is a devDependency of this project. It might not break your production code or affect downstream projects, but probably breaks your build or test tools, which may prevent deploying or publishing.

Status Details
  • ❌ continuous-integration/travis-ci/push: The Travis CI build could not complete due to an error (Details).

FAQ and help

There is a collection of frequently asked questions. If those don’t help, you can always ask the humans behind Greenkeeper.


Your Greenkeeper Bot 🌴

Implement notifications

Prerequesite
  • Socket.io 83c8207
  • Toast notifications
  • Notifications tab/dropdown menu 729b82e
Implement notifications:
  • New post on your wall
  • New post on your alliance/corporaiton wall if character has special roles everyone that hasn't opted out of receiving them (opt out has to be implemented #56) Moved to #56
  • New comment on your post
  • New comment on a post you commented
Additional functionality
  • Send notification seen event back to clients and they have to update their states using this event. This will make all the clients have notifications numbers and what notifications are seen in sync. 3c4b6d2

Update project

Javascript is moving too fast. Since this project was started, almost everything is broken. We should start recreate project, maybe with different design framework (currently material).

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