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rpghud's Introduction

Client mod that improves features.

=== Install Instructions ===

=== How it works ===

Server can send a packet to client, that tells the client to change vanilla entity model to bedrock model providede by resourcepack.

Differences between ModelEngine:

  • NtHud needs to be installed on the client
  • NtHud does not need to perform costly mathematical computations on the server to simulate joint movement
  • NtHud is able to achieve much smoother animation
  • ModelEngine is not free nor opensource

=== Making new models ===

Go to https://www.blockbench.net/ and choose Bedrock model.

todo

=== Protocol ===

Communication between server and client is done via plugin channel nth:gui

When player joins the server hello packet is sent. Hello packet contains protocol version.

Current protocol version is: nth|1

Description Packet
Starts countdown on the client (todo) cd;<long cd>;<path to icon in resourcepack>
Sets model for one specific entity sm;<entityuuid>;<textureLocation>;<animationFileLocation>;<modelLocation>
Plays animation for one specific entity pa;<entityuuid>;<animationname>

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