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neon-buidl

Main Neon Buidl frontpage / proposals repo

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daotown's Issues

Cyberbrokers warehouse

We need giant robots protecting DAOtown, neon buidl proposal to make metaverse warehouses for Genesis Mechs from cyberbrokers would be dank

Screenshot from 2023-05-05 13-36-33

Guide for NPCs

How do they work?
Overview of features
How to animate?
How to create a quest?
image

NPCs

Animated NPCs that hang around and you can talk to, need few things

  • concept art
    • Use AI + controlnet for moodboards
  • cowboy robots
  • remixed NFTs (stylize stuff we have)
    • clonex
    • tubbys
    • adworld

Beginner Quest: Avatar Creation

Onboarding into a metaverse maker org / DAOtown should involve proving you know how to navigate virtual worlds (WASD) and claiming your own avatar. I want people to represent their skills / affiliations on the wearables via badges and pins that we have here: https://sketchfab.com/3d-models/3d-skill-role-badges-and-pins-e3329ed59b874aad98586657a5f11630

image

Backpack = metaphor for interoperable inventory
Avatars = most portable thing between platforms

image
image
m3onboarding

Task:

  1. making an easy guide / template for selecting reaction roles other discords can adopt
    image

  2. Joining the Dework space, seeing the Featured Roles (level 1 basic membership quest)

Should feel like picking a class in a MMO, which involves seeing what the evolved forms look like
m3onboarding2

The high level evolutions should have wearables indicative of their powers / skills, for example:

  • when promoted admins could earn a giant ban hammer weapon
  • translators could have flying babel fish pet
  • writers could have a giant pen / pencil weapon or keyboard hoverboard
  • Research designers could have a sick hoodie lab coat
  • Marketing class could have a megaphone wearable
  • Artists could have a giant paint brush
  1. Beginner in-world quest involving picking an avatar, adding wearables / badges / pins, submitting proof (dework / hackmd)

Props

  • cactus
  • vertical hydroponics / raised garden beds
  • barrels
  • signage
  • rocks
  • chairs

3D website

Combine all the ingredients together into a 3D website

Features:

  • Multiplayer
  • Walk around, talk to NPCs
    • NPCs fetch open bounty data from each DAOs dework
    • Can talk to NPCs for fun, to learn more about lore / each DAO
  • Walk into buildings
    • Traversal into other buildings with portal back
  • Chill sfx, should feel like a video game map

Optimization: Modularize asset kit for buildings

image

To make a bigger world, we need to modularize assets so that we can use gltf-extension for instancing that hyperfy now supports. Here is an example architecture kit from mozilla hubs: https://hubs.mozilla.com/docs/spoke-architecture-kit.html

image

This way we can save on draw calls. Things we want to reuse:

  • cactus
  • payphone
  • walls / building parts
  • signage (maybe its 1 object joined)
  • roads / railroads
  • carriage wagons
  • props
    • barrels
    • rope
    • fencing
    • tables / chairs

Signage

Need signs for various buildings / DAOs, gather pngs / svgs of logos

image

Tribute Labs

  • RED DAO
  • NOISE DAO
  • FLAMINGO DAO
  • C0C0 DAO
  • NEON DAO
  • KRPDM
  • GLIMMER DAO

Some we have already that can be useful for signage: https://skfb.ly/oFGqA

Can suggest most logos below, but we need 3D assets or a way to make such signs easily

DAO Gallerys

These would be the experiences the buildings would lead to

  • Tribute:
    • Noise
    • Red
    • Flamingo
    • Neon
    • Glimmer
  • M3:
    • M3 Mart
    • MetaFactory

Would be useful to have 2D infinite canvas moodboards / references for the galleries for each, perhaps a folder in each in the github

2D overworld sprites

Screenshot DAOtown assets from different angles to create assets for making a lightweight overworld map that can be useful to fast traveling into DAOtown / other districts

brave_kKbexF64Vk

Night mode

Once we get the glb into blender, optimized, then can bring into Open Brush to add overlays

Optimization

Measure triangles / drawcalls for all glbs (can use gltf-transform) and create bounties to optimize assets out of acceptable bounds

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