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Neo Exe Modification Organizer
In PCIds.lub
Missing "PCJobTable." in Baby_List. Thats the reason why the baby classes arent view like baby but like an normal class.
In PCPaths.lub
Wrong path
[PCJobTable.JT_ASSASSIN_B] = PCJobTable.JT_HUNTER,
It should be..
[PCJobTable.JT_ASSASSIN_B] = PCJobTable.JT_ASSASSIN,
Cancel to Login Window (Recommended) - not working
Disable Swear Filter - error client when patched
Is it possible to make a diff that take out the limit of displaying only 255 status in the character selection window and display the real value?
everytime i patch my client with this I always get different kind of executable file. can you look onto this @MStr3am i'm using 2014 client...
Crashes Patch on 2012-04-10RE
And the langtype on clientinfo.xml if i used 0 = Patch Use Custom Font will Fail and if Used 6 as langtype Selected login background will come as Black Login Screen
Check Why it crashes when left alone to timeout for certain clients - E.g. 2013-12-23
Information:
Client: 2012-04-10
NEMO Ver: 71aee36
Summary:
Crashes when taking a screenshot. After removing Increase Screenshot Quality
diff, client screenshot works fine again.
This lub error shows up even that i used the default lub support for the "Custom Jobs Patch".
ReqPCPath
attempt to call a nil value
tested on 2013-08-07aRagexe and 2014-03-05bRagexe but it has the same error.
Every hairstyle 100 and above will cause the client to crash if it happens to be using a palette. With certain conditions, I can sometimes get it to work to about hairstyle 101 or so, but anything beyond that makes the client freeze and error out with no error message.
Related with TK_MISSION, the "client announcement" when player killed the target mob, the counter is 0~100%, and by default, some emulators make it as hardcoded 100 mobs each mission.
I wonder, if I change the max mobs for each mission (ex. in high-rate server, since 100 mobs is too easy, I want make it to 500!), can the calculation show 0~500 or percentage of n/500*500.
Is that possible?
2014-10-22 not support SecureGRF
Hi Neo,
My client crashes each time i select the increase attack display button and cast a skill.
2012-04-10 client being used.
Client should execute a lua function(custom function) with server name, and the function will do all The things required.
This can facilate changing of tables of other lua files by directly modifying them from that newly created custom function.
Issue moved to #19
See the feasibility of changing the limits
NEMO process is stopping when opening some 2014 clients. I've tested and confirmed that NEMO bugs with clients 2014-04-16, 2014-04-02 and 2014-02-05. Is it a problem with my machine?
I would like a Diff that I may set the hardcode of the cap for both Haircolor and Hairstyles on Character Creation Screen.
@MStr3am i think this patch is broken., not working on 2014-06-13aRagexe to be exact.
i'm having this trouble for so long that all text with a new line do have this square character.
what i do know about this it happen when you do not select langtype 0, that this is a font issue with windows user or do not install korean language? that it didn't read .eot.
can you please tell me how would i eliminate this? or
can we revive this use arial in all langtype that work with langtype 0 before?
The client can't accept custom skill for homun....
I use the players skills... they can be added but using the skills, I have some problems like can't put on the hotkeys, can't change level and sometimes aoe skill not work...the cause is the skill tree of the homun is hardcoded in the client...
Note:
I add existing skills of players but there are problems on it :
1st you can't add it on the hotkeys
2nd you can't change the level
3rd ground skills sometime won't work cause of the wrong packet send from client to server
e.g. sonic blow will become !Σ∞¶ etc etc.
Is there a fix for this? Thank you!
Using 2012-04-10 client. Thank you!
I have encountered a crash issue after using the new client 2014-10-22.
Crash when changing color to the new Palettes, but this only happens on some classes such as Kagerou, Rebellion and when a Crusader changes its color while riding a Peco. Without a Peco there is no issue. ¿Does this means the Client does not supports some colors on the Palette? I am unable to select the 'Ignore Missing Palette Error' (Ignore Missing Palette Error: Failed in part 1). Using NEMO.
Crash happens to everyone looking at the user changing to that palette as well.
I am thinking these issues only happen with the new Client, please correct me if I'm wrong.
Thanks in advance.
Msgstringtable extractor addon is not working after the 2014-03-05 client.
PS.: I couldn't tell if the bug started with this client, since some older 2014 clients are not opening (see Issue #3)
Will show text on sender's side but does not on receivers side (separate client)
@MStr3am is this compatible with langtype 0? i'm using 2015-05-13aRagexe client
Check on Aura above Individual Levels.
Hi Neo! I think this issue is based on Restore Login Window. I Noticed it on 2013-08-07 and 2013-12-30 Ragexe Clients
How to reproduce:
Kindly check this. Thank you!
Hi Neo! the Increase ATK Display in 2011 ~ 2012 Client are still not working. Kindly check this Thank you.
The client should send server name as parameter to the function of iteminfo.
This would facilate using item associated with different server having different description and slots.
File Name: https://github.com/MStr3am/NEMO/blob/master/Patches/PacketEncryptionKeys.qs
Line 26-41 is not needed, you can actually use same keys on all three to make it to work functionally, try to use 0x87654321 on all 3 keys, it won't break the function... 🍕
(But feel free if you want to reject this suggestion as well)
Hi Neo! Can you add 'Skip Service Select'? Thank you!
What about adding an option to client to read a new file that would behave the same as the xxxx2 files in emulator: we can add new items there without editing main file and we can override items from main file, in other words, that file will have higher priority than the original ItemInfo.lua
Look below picture, it appeared xxxxx fail in part 1...
http://i.imgur.com/p62fXnC.png?1
"Cancel to the login screen" patch also got fail in part 1 error too ....:(
maybe this patch needs a rename since there is quite long time that gravity changed the hallucination behavior, it doesn't lags/waves the screen anymore, just make it upside-down
The addon "Restore Login Window" is broken on newer 2014 clients. Failing in part 7.3
I remember that the issue with black things appearing when casting tetra vortex was fixed server side when we were at the early days of rA, so I guess this patch is obsolete by now?
Currently only 1 line of a few TAGs being read by the client, eg:
on Alarm monster =
<'attack> Eat this!! <'/attack> << Only this line being read by the client
<'attack> It is now your time to die!! <'/attack>
other TAG, like <'discovery>, <'hp50>, <'hp25>, <'kill> and <'dead>
aren't parsed by client
same thing happen with pettalktable.xml, even though it's read all TAG
(i have to add ' so the git read this comment)
The following is the output produced by using the 'Extract msgstringtable'.
아래에 있는 것은 'Extract msgstringtable'을 이용하여 만들어진 결과물입니다.
-> μ¿AC CI½E´I±i?#
(A5 EC A2 AF 41 43 20 43 49 A8 F6 45 A2 A5 49 A1 BE 69 3F)
The 'encoding' has been wrong, you should see the following output to be normal.
이 'encoding'은 잘못되었으며, 정상적으로 출력되려면 아래와 같이 나타나야 합니다.
-> 동의 하십니까?#
(B5 BF C0 C7 20 C7 CF BD CA B4 CF B1 EE 3F)
Hi @MStr3am ,Would it be possible to add an option EnableWhoOnAllLangtypes which make the /who command work for all Lang types?
While changing map, a new lua function should be called up with map name.
Current implementation is there (effects of map, you can see in lua files folder)
But that have hardcoded map names, thus we cannot use them.
Adding ability to execute lua function on map change can make it easy to add new effects on map and make it good.
sometimes the client cant find my 1st login background. but i have my 1st login backround in my grf.
actually applying the patch (both or either one) makes client to read the following:
data\palette\head_example.pal
data\palette\body_example.pal
I suggest that we keep using the official paths:
data\palette\¸Ó¸®\head_example.pal
data\palette\¸ö\body_example.pal
May i ask is the Ignore Resource Error Patch really working? because after i applied the patch some missing sprites or files keeps popping up but if you use an older version of NEMO there are no missing sprite or files message that will pop up in your screen. Any solution for that issue?
I'm using 2014-02-05bRagexe and have been trying this diff since NEMO went out I guess, I've tried different settings (both diff related and pal related and whatever else you may imagine of lol) but I got no success in getting them working at all, I have 700 palettes, but they just don't display ingame, there are some that do work, I've put some samples so you can check out:
not working: http://depositfiles.org/files/ww6j1ya5c
working: http://depositfiles.org/files/qxhf16sex
they used to work with all my old clients and the diff from weediff or whatever it was called lol, but now with a 2014 client diffed by nemo it just don't work with either a or b option (yes, I made sure that every file name and place was correct and etc)
PS: seems like hair color works for some, but dye color not work at all, only the "official" ones (1, 2, 3 etc?) but them it wont change, I don't know what to do, so I'm here to ask for your help and I'm here to provide any info you want, thanks in advance and thanks for this great tool!
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