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finn-fisherman-rpg's Introduction

Finn Fisherman RPG

This project is one of the freest project of your first year. Create your own RPG. To make feel like you are delivering a complete product, you need to polish as much as possible your game. Our team tried to stick to thoses credo :

  • Create a pleasant user interface;
  • Create a coherent universe (visual assets, audio assets, scenario, ...);
  • Create a funny game;

Wiki

Here you can find the documentation of the game, so you'll be able to aknoledge the bases to play our game. Documentation

Project Requierments

MANDATORY

  • The player needs to have characteristics
  • The player can fight enemies AND the characteristics impact the fights results
  • The player have an inventory which can contain a limited set of items
  • The player can earn experience by winning fights and/or accomplishing specific actions
  • The player can level up thanks to experience AND upgrading its characteristics
  • The game contains NPC
  • The game contains at least one quest
  • The game contains a how to play system at the very beginning

TECHNICAL REQUIEREMENTS

This project, being the last project of the module, the following requierement are the mathematical and technical parts which has to be present in your final project:

  • A collision system including moving and static elements with different shapes.
  • Camera movements (zoom, translation, rotation).
  • 3D effects (depth scaling, isometric projection...).
  • Buttons must have at least 3 differents state
  • Saving system

MUST

General

  • The window may be closed using events.
  • The windows may have differents mode :
    • Window mode
    • Full-screen mode
  • The windows may have differents resolutions, at least two (1920x1080, and an other)
  • The game manages inputs from the mouse click and keyboard,
  • The game contains animated sprites rendered thanks to sprite sheets,
  • Animations in your program are frame rate independent,
  • Animations and movements in your program are timed by clocks.

Main menu

  • Must contain at least these options
    • Start the game
    • Resume game
    • Settings
    • Quit the game
  • The settings option must contain
    • Sound and music volume options
    • A window size and resolution options

In game menu

  • Must be accessible by pressing the Escape key
  • Must contain at least these options
    • Character options
      • equipment and inventory management
      • characteristics management
    • Saving
    • Loading
    • Settings
      • the same that main menu
      • commands list

SHOULD

  • Splash screen at the beginning
  • Command edit into the in game menu
  • As much information as possible about the game should be stored in a configuration file.
  • The game should have an advanced collision system to manage complex fighting.
  • The game should contains simple particle system :
    • with at least 2 types of particle,
    • particle effects (changing colors, scaling, bouncing, fading) to simulate realistic environment (wind, fire, rain, snow...).

COULD

  • Have a skill tree, unlocking different abilities (active and passive).
  • Have a complete particle engine.
  • Use scripting to describe entities.
  • Have a map edit

How to run the Game

Linux

You need to install the CSFML on version 2.5.1. Once it's installed :

make && ./my_rpg

Now, Enjoy ! :)

Windows

You need the MSVC Build tools to be installed on your machine. Then download the archive from the realese, execute the executable and enjoy !

Game Footage

normalFootage fishing dieSituation

finn-fisherman-rpg's People

Contributors

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Watchers

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finn-fisherman-rpg's Issues

Cat slide

The cat slide when we spam down with left / right
no more info
maybe a cooldown will fix it ?
i fix that soon :)

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