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godot-transitions's Issues

Scene from dosen't queue_free()

Hello I make a space shooter and and i make the transition between the main menu and the level and back from level to the main menu. The first work fine but when i came back to main menu the level scene dosen't queue_free(). Any ideea?

After I have implemented the Transitions plugins theres now bugs?

hey, I implemented the transition plugin and now i am encountering errors that wouldn't happen without the transition plugin, do you have any idea about this? I followed a HeartBeast 1-bit godot course so I have the script Utils, but
Attempt to call function 'add_child' in base 'null instance' on a null instance. happens

2021-04-18.07-10-58.mp4
2021-04-18.07-13-37.mp4

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