nemesis-as / godot-transitions Goto Github PK
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License: MIT License
An addon you didn't knew you needed!
License: MIT License
Hello I make a space shooter and and i make the transition between the main menu and the level and back from level to the main menu. The first work fine but when i came back to main menu the level scene dosen't queue_free(). Any ideea?
hey, I implemented the transition plugin and now i am encountering errors that wouldn't happen without the transition plugin, do you have any idea about this? I followed a HeartBeast 1-bit godot course so I have the script Utils, but
Attempt to call function 'add_child' in base 'null instance' on a null instance. happens
Transitions.move_to("res://Source/Room/ConnectingMenu.tscn", "res://Source/Room/Shop_new.tscn", 0.5, Vector2.LEFT )
did I do something wrong?
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