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physics-pong's Introduction

physics-pong

Experimental JS physics engine

Nothing stable and usable here

physics-pong's People

Contributors

neghmurken avatar

Stargazers

Xavier Foucrier avatar

Watchers

James Cloos avatar  avatar Xavier Foucrier avatar

physics-pong's Issues

Immobile actors

Handle a "immobile" state for all actors (no movement, no forces and no deflections)

Disappearing objects

Sometimes, objects disappear from the screen (velocity and center vector components set as NaN). It happened at high velocities or beyond a certain time. Check for Math.sqrt with negative values or division by zero.

Ghost actors

Add a "ghost" state to all actors (no collision)

Box-box collision

Finish the box-box collision. Steps to follow :

  • calculate the Minkowski difference between the two objects
  • test if the shape contains the origin
  • if so, compute the MTV (Minimum translational vector) between the Mink shape and origin

Gravity zones

Add the ability to add a sized zone to the scene where all actors will be subjected to a global oriented force (Vector) in order to simulate gravity

Friction & Elasticity

Add two parameters on actors :

  • elasticity [0;1] : reduce the amount of normal velocitiy during collision
  • friction [0;1] : reduce the amount of tangential velocity during collision

The lowest one is used for computation between two objects

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