Comments (4)
Hi @krisrok thanks for the report and detailed information
I'll try to reproduce that here easily reproduced - sorry about that
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Hi @krisrok it should be fixed in the next update. Again thanks for the report
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Thanks!
Did you also have the chance to look at opening individual .ts files with the correct VS instance (instead of the last active one)? This seems to be a bit trickier as VS does not know where the file belongs (not part of any "real" solution).
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Tested 3.11.5-pre and I'd say it's a partial fix. This should maybe be split to several issues.
Please understand the thumbs up/down as "desired"/"undesired" :)
[ ] Use VScode
- "Open workspace"
- If no VS instance is already open:
- It correctly opens in folder view π
- The "background tasks" in Unity displays an entry as long as this VS instance is alive π
- If any other VS instance is already open
- Its main window pops into foreground, nothing else happens π
- If no VS instance is already open:
- "Open foo.ts"
- If "Open workspace" went through (see above)
- It correctly opens the file in the (only) VS instance π
- If no VS instance is already open:
- It opens the workspace in folder view π
- Additionally, it opens foo.ts in a separate instance π
- If any other VS instance is already open
- It does not open the workspace but opens foo.ts in the unrelated VS instance instead π
- If "Open workspace" went through (see above)
[x] Use VSCode
- "Open workspace"
- Works, as beforeπ
- But still emits
'code' is not recognized as an internal or external command, operable program or batch file.
in two separate log entries π
- "Open foo.ts"
- If no VS instance is already open:
- It opens the workspace VSCode π
- Additionally, it opens the workspace in folder view in a new VS instance π
- If any other VS instance is already open
- It opens foo.ts in VSCode π
- Before VSCode gains focus, the VS instance is called to foreground for a sec π
- If no VS instance is already open:
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