nebomuk / battleship Goto Github PK
View Code? Open in Web Editor NEWThis is a simple sidescrolling arcade game where you defend your ship against submarines.
License: MIT License
This is a simple sidescrolling arcade game where you defend your ship against submarines.
License: MIT License
Hello! I have some Ideas to share!
Progression on game interface with sprite (ship) movement: Needs to do with additional coding yet required on the game for its users.
when player control it's sprite to advance, When it gets to the finish of the screen it enters and lose visual which isn't generally cool. There ought to be a movement on the game interface that will make the screen to move alongside with the sprite and stop toward the finish of the screen.
Extra weapon and Life booster for player sprite (ship) There ought to be additional weapon and life booster to make the game more intriguing.
When I got to phase 2 there was some additional object that I had to decimate and I figure it would be extremely nice to have the usage of additional weapon.
These can be accomplished by making it that if a player destroy up to X submarines (at least 20,40,60) there will be a monstrous weapon that will be added for the player to utilize and the weapon will be a gigantic destroyer that once discharged it will pulverize every one of the submarines display in water.
Life booster can be accomplished by having extra Item bobbing out each Q min (5min, 10min 0r more) and if the player could figure out how to shoot it the rectangular life box will be topped up automatically
Coin Operation to Unlock more stunning graphical user interface: Coin operation is an element that includes usage of coin which will be intended for opening new graphical interface. The game interface is the same on each Phrases and I would love to recommend having more engaging interface yet to empower players to be occupied with having new illustrations on their game screen this would be consummately decent, It ought to be made that once a submarine is demolished a coin will leave it blast and player will have to move and get the coin. Could be set as when player have up to Y coin (500 coin, 700 coin, or 1000 coin or more) to open another interface with it.
NOTE: The option to unlock UI will be on the game landing page.
https://www.youtube.com/watch?v=izadl8x1IsA
Pictorial Illustration of how Extra weapon will look like Picture below shows how I propose life movement in a pictorial form Coin OperationProgression on game interface with sprite will change bunches of things on the game if you check the video I attached properly you get to acknowledged when the sprite (ship) move outside the game interface there was no impact at all, no submarine could shoot it and the sprite was there ideal from stage 0 till stage 2 without shooting or endeavoring. I trust this is positively an opportunity to abuse the game which isn't generally cool, If the upgrade is done it will make more awareness of other's expectations for the game users. Having a slight static interface is exhausting and it will be more engaging to have the progression.
Extra weapon and life booster
These are exceptionally pleasant features that users will find extremely fun. The monstrous weapon will make it simple to battle the submarines. At some specific point, it requires to get the additional weapon and make player to decide on accomplishing this task and have the weapon to confront the submarines.
Live Booster will likewise be a decent element/improvement once the life is altered there is now any deliverer to spare the life of the ship notwithstanding when submarines continue increasing this will fill in as an existence manage and will be of an incentive for players.
Coin Operation to Unlock all the more dazzling graphical UI will be a decent component there is just a single graphical interface accessible on the game at this moment and having more will be pleasant as well as getting users include on accomplishing more interface by implication more assignment for players while playing and this will make the game to be all the more intriguing and fascinating.
I Observe some trivial features which are also essential are not available on the game that I will be listing below.
There is not record keeping tab for keep high score of the user on the game no matter how far record gained the score disappears once the game is over.
When ever I loose it pops up game over but there is no option to continue, play again or restart on the game screen Game over remain until I exited and relaunch.
There is not visible pause button available
Time will be decent if included it will serve to know what extent each stage is and to what extent we have being playing the game.
frame rate should be 25fps /40ms/frame for android because rendering is slow on android
Support building against Qt 5 and Qt 6.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.