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factrain-reborn's Introduction

Factrain Reborn

The factory is all there, you only have to build the Transportation!

Like OpenTTD Transport Tycoon Game

The focus of the game is just making trains. Its a Transport Tycoon Scenario type map and it would really be nice if we could get some scripts to improve it. If anyone wanna help. We could even have something with money, cost per rail, train, profits ...

This map already has factories all scattered with a capacity of up to 1,000 sciences per minute, and it is up to you to build hundreds of trains to transport the materials between the factories.

In this version of the map: -Infinite basic raw material -Rails and work material available infinitely -Infinite electric energy for the factories -Science Challenge (Target 1000 per minute) (You have to research speed and stack size to get this number with the factories) (The game is about balance the items between factories, use the distribution centers!)

I went ahead and updated it to the latest version some parts may be broken feel free to modify and reupload to your hearts content original mod: https://mods.factorio.com/mod/Factrain

factrain-reborn's People

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factrain-reborn's Issues

Blue Science

It appears that the base layout for Blue science is using the old recipe, the new one requires sulfur instead of electric mining drills

wrong icon_size on a any item the mod touches

all items you modified look weird and hard/not at all to distinguish because you set too small icon_size.

i grep'd Factorio's data and the only prototypes with icon_size = 32 are some graphical effects.
a few other things have icon_size 128 and 256 but recipe and item icons are all 64.

changing all icon_size = 32 to icon_size = 64 fixes the problem.

i won't create a pr because i never did that and have no time to learn howto.

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