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Code Smell detection in your project

Dear Developers,

we are a team of researchers from University of Sannio (Italy) that are conducting research on bad practices in Unity development. We are developed a linter able to indicate where is located into the code a bad smell affecting it.

The following smell concerns Unity bad practices that may result in performance degradation:

An excessive workload in Update methods (executed every frame). Symptoms of such a smell may be nested loops above a given depth or several/long method call chains.

In your project our linter finds this problem in the following files:

Possible Solutions:

Whenever possible, computationally-intensive tasks should be avoided in Update methods.
In order to better finalize our study we are proposing this issue. If you consider it as a smell, we would like to invite you to fixing it. We would be grateful for that, and also your game ;).

If you have any questions about this issue and/or our research, please do not hesitate to contact me: Vittoria Nardone ([email protected])

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