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gecko2d's Issues

Touch Manager

Add a new manager for touch events (or merge with mouse manager?)

Mouse Manager

Add a mouse manager and check events in the scene graph.

Add RenderTexture support.

Improve the generateTexture method in entity to draw objects in images and put in textures to render.

Interaction Manager

Add an interaction manager to manage the mouse events in the scene graph.

Add cameras

Add cameras, which needs to render as a entity, multi-camera to coop modes, etc...

Fix ScrollingSprites dimensions

Using big textures with scrollingSprite the dimensions seems wrong to me. I think it's an issue with how to the size and scale of the texture are rendered.

Add BitmapText

Add support for bitmap texts (fonts loaded from images)

Storage System

Use localStorage in html5 and files in native targets. (Kha has something related)

Add support for trimmed and rotated altas

Fix and improve the render methods drawTexture, drawSubTexture and drawScaledSubTexture to use with atlas (from texture packer) rotated and trimmed.

This methods must do the same as drawImage, drawSubImage and drawScaledSubImage.

captura de pantalla 2017-11-25 a las 19 24 35

Add screen modes in html5

Pass to game an options as screenModes to resize the canvas.

In native targets as cpp needs some work to check the screen resolution to use the screen size without go to fullScreen mode.

Better api for asset's loader

Rework the api, or at least remove the callback with errors and add one callback for each response. (Something like Jquery xhr request with their success and error callback)

Remvoe "disable" from platforms

Using a flag in the config as "disable" was a silly choice, better compile with a specific platform and use html5 as default target.

Inline in release mode

Some functions which are inlined now must be inlined just in release mode, because in debug mode it's easy to debug if the functions are as "functions". But in release mode could be good inline to achieve better perfomance.

Fix trimmed sprites

Trimmed sprites needs to set the right size whenever the trim change. (maybe rect needs an observer).

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