Hello,
I tried RapidGame for the first time today and I really love the idea behind it.
It's running fine for me on iOS and everything is cool, but on android I get an instant crash when starting the app.
I'm using the ndk-r9d and Java 8. Testing is done on a Nexus 7 Tablet, with Android 4.4.1.
This is what the Terminal says:
F/libc ( 5477): Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1)
While compiling with make, the following is printed to console:
APP_CPPFLAGS=-frtti -DCC_ENABLE_CHIPMUNK_INTEGRATION=1 -std=c++11 -fsigned-char -DCOCOS2D_JAVASCRIPT -DCOCOS2D_DEBUG=1
Android NDK: WARNING:jni/Android.mk:cocos2dxgame_shared: non-system libraries in linker flags: jni/../../../lib/cocos2d/x/lib/Debug-Android/armeabi/libz.a -lpng -ljpeg -ltiff -lwebp -lcurl -lssl -lcrypto -lfreetype -ljs_static -lwebsockets -lchipmunk
Android NDK: This is likely to result in incorrect builds. Try using LOCAL_STATIC_LIBRARIES
Android NDK: or LOCAL_SHARED_LIBRARIES instead to list the library dependencies of the
Android NDK: current module
Especially this sounds scary: This is likely to result in incorrect builds.
Do you have an idea what's causing the instant crash on android?