Comments (2)
I found NgtCannonUtils.getUUID(ref, index). This could be called like
this.physicConstraint.useDistanceConstraint(
NgtCannonUtils.getUUID(instancebody.ref, instanceA),
NgtCannonUtils.getUUID(instancebody.ref, instanceB),
{});
but unfortunately, there's no useXXXConstraint method that takes two uuid strings. Perhaps there could be a duplicate methods that supports instance body and two indices
useDistanceConstraint(instBody: Ref, indexA: number, indexB: number, optns:...)
The existing private useConstraint could be split up to handle objects or uuids and the new methods could use the uuid version.
Does this seem reasonable?
from angular-three.
Created pull request for supporting constraints against instance mesh.
Added variation of physics clump to sandbox examples that limits distance from center using fixed distance constraint using instance bodies.
from angular-three.
Related Issues (20)
- Support for threejs r141 HOT 4
- Error: export 'XRRigidTransform' (imported as 'XRRigidTransform') was not found in 'three' HOT 4
- [Feature] Method to remove physics body HOT 1
- [Bug?/Feature] Missing loader objects HOT 5
- [Bug] Objects not added to scene after Enter VR on Oculus Quest HOT 1
- NgtPrimitiveModule not working. "'ngt-primitve' is not a known element" HOT 5
- Angular 14 support HOT 5
- THREE.WebGLRenderer: Context Lost. HOT 1
- 6.0.0-beta HOT 5
- Missing LUT3DEffect error HOT 4
- Cannon JS problem HOT 1
- How to import an glb object with no gemotery prop in node HOT 2
- NgtSobaOrbitControls missing update HOT 2
- QUESTION: Porting/Wrapping different physics engine "Force Directed layout in 3D" as a new component HOT 2
- THREE.MeshStandardMaterial: 'Uniform' is not a property of this material issue HOT 1
- Cannot load two same GLTF models in component HOT 1
- Bug - Soba Text whiteSpace
- How to deal with the disappearance of gizmo after adding NgtEffectComposer effects? HOT 2
- Issue with achieving the same result as with Threejs HOT 6
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from angular-three.