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IRobot1 avatar IRobot1 commented on July 25, 2024

I found NgtCannonUtils.getUUID(ref, index). This could be called like

this.physicConstraint.useDistanceConstraint(
NgtCannonUtils.getUUID(instancebody.ref, instanceA),
NgtCannonUtils.getUUID(instancebody.ref, instanceB),
{});

but unfortunately, there's no useXXXConstraint method that takes two uuid strings. Perhaps there could be a duplicate methods that supports instance body and two indices

useDistanceConstraint(instBody: Ref, indexA: number, indexB: number, optns:...)

The existing private useConstraint could be split up to handle objects or uuids and the new methods could use the uuid version.

Does this seem reasonable?

from angular-three.

IRobot1 avatar IRobot1 commented on July 25, 2024

Created pull request for supporting constraints against instance mesh.

Added variation of physics clump to sandbox examples that limits distance from center using fixed distance constraint using instance bodies.

image

from angular-three.

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