Comments (5)
The runtime Error: NG0200: Circular dependency in DI detected... went away after upgrading to Angular 14.1
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Upgrading ng3-vr-examples gives the following problems
Compile time
- Module '"@angular-three/core"' has no exported member 'makeVector3'.
Looks like makeVector3 was removed and now requires using make(T, x). I was able to work-around.
Documentation will need tweaking as a result.
Runtime
- Error: Cannot find module 'three' at webpackMissingModule (angular-three-soba-cameras.mjs:168:1)
This problem went away after upgrading to Angular 14.1.
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Upgrading to ng3-ar-examples had similar issues, but was able to work-around them all.
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List of breaking changes
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Thank you for trying it out.
NgtColorPipe
andNgtVector*Pipe
are definitely removed. Documented in docs (haven't pushed)[parameters]
on Materials are removed (deprecated as of last version). Documented in docs (haven't pushed)makeColor
andmakeVector*
are removed in favor of a singlemake()
. Documented in docs (haven't pushed)
Cool. I'm working towards updating docs atm.
EDIT: https://docs-branch-v6-deploy--angular-three.netlify.app/
v6 docs has been pushed. Can you double check to see if there's anything missing?
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Related Issues (20)
- Support for threejs r141 HOT 4
- Error: export 'XRRigidTransform' (imported as 'XRRigidTransform') was not found in 'three' HOT 4
- [Feature] Method to remove physics body HOT 1
- [Bug?/Feature] Missing loader objects HOT 5
- [Bug] Objects not added to scene after Enter VR on Oculus Quest HOT 1
- NgtPrimitiveModule not working. "'ngt-primitve' is not a known element" HOT 5
- Angular 14 support HOT 5
- THREE.WebGLRenderer: Context Lost. HOT 1
- Missing LUT3DEffect error HOT 4
- Cannon JS problem HOT 1
- How to import an glb object with no gemotery prop in node HOT 2
- Can't access useBody internal UUID when adding constraints against instance mesh bodies HOT 2
- NgtSobaOrbitControls missing update HOT 2
- QUESTION: Porting/Wrapping different physics engine "Force Directed layout in 3D" as a new component HOT 2
- THREE.MeshStandardMaterial: 'Uniform' is not a property of this material issue HOT 1
- Cannot load two same GLTF models in component HOT 1
- Bug - Soba Text whiteSpace
- How to deal with the disappearance of gizmo after adding NgtEffectComposer effects? HOT 2
- Issue with achieving the same result as with Threejs HOT 6
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