Compile (a Maven project) or download from our build service.
Animals:
GlobalChunkLimit: 30
GlobalViewDistanceLimit: 150
GroupPlural: Animals
HORSE:
NameSingular: Horse
NamePlural: Horses
ChunkLimit: 8
ViewDistanceLimit: 150
COW:
NameSingular: Cow
NamePlural: Cows
ChunkLimit: 30
ViewDistanceLimit: 150
SHEEP:
NameSingular: Sheep
NamePlural: Sheep
ChunkLimit: 30
ViewDistanceLimit: 150
CHICKEN:
NameSingular: Chicken
NamePlural: Chickens
ChunkLimit: 30
ViewDistanceLimit: 150
PIG:
NameSingular: Pig
NamePlural: Pigs
ChunkLimit: 30
ViewDistanceLimit: 150
Villages:
GroupPlural: Villagers and Golems
GlobalChunkLimit: 20
GlobalViewDistanceLimit: 150
IRON_GOLEM:
NameSingular: Iron Golem
NamePlural: Iron Golems
ChunkLimit: 4
ViewDistanceLimit: 150
VILLAGER:
NameSingular: Villager
NamePlural: Villagers
ChunkLimit: 20
ViewDistanceLimit: 150
ViewDistanceChunks: 6
Messages:
NoPermission: '&cNo permission!'
MobCountLine: '&6<MobName>: <ChunkCount>&7/<ChunkLimit> in chunk, &6<ViewDistanceCount>&7/<ViewDistanceLimit>
in view distance.'
TooManyMobs: '&cYou have too many mobs for the server to handle. Please, if you
can, consider killing some or moving them further to keep the server healthy.
Many thanks, we appreciate it.'
BreedLimitOneMob: '&cYou cannot breed more than <MobTypeLimit> <MobNamePlural> in
view distance.'
BreedLimitAllMobs: '&cYou cannot breed more than <MobGroupLimit> <MobGroupNamePlural>
in view distance.'
NoHorseBreeding: '&cSorry, you are not allowed to breed horses. Find another one
in the wild.'
NoHorseBreed: true
BreedingSpamDelaySeconds: 5
Grid: # contains settings for the grid
None: # block id/data for 0% of limit
Id: 20
Data: 0
Low: # block id/data for < 80% of limit
Id: 35
Data: 5
Medium: # block id/data for > 80% of limit
Id: 35
Data: 4
High: # block id/data for > 90% of limit
Id: 35
Data: 1
Exceed: # block id/data for when the limit is exceeded
Id: 35
Data: 14
Duration: 600 # the duration after which the grid will disappear automatically, in server ticks.
There are 2 commands, which do the same thing but for different creature groups:
/animals
/villagers
The /animals
command will count the animals group, that is cows, pigs, chicken, sheep and horses.
The /villagers
command will count villagers and iron golems.
Both commands have the same arguments, the /animals
command will be used as an example here,
but every argument will work the same way for the villagers
command as well.
/animals show
Will display a grid 10 blocks above the player, like depict in this image:
The grid is aligned by chunk and there are 5 different layouts/colors that are drawn per chunk:
- Edges / transparent: No creatures apply to counted group
- One bar in the middle / lime green: Max creature count is below 80% of limit
- Two bars in the middle / yellow: Max creature count is above 80% of limit
- Dotted border / orange: Max creature count is above 90% of limit
- Solid border / red: Max creature count exceeds limit
With default arguments, the grid will disappear after 30 seconds (this can be configured with the field Grid.Duration
).
To make the grid stay, add the keep
argument to the command, like so:
/animals show keep
This will make the grid stay until you reload the chunks or type in this command:
/animals hide