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book8088's Introduction

Programming Boot Sector Games
by Oscar Toledo G.
http://nanochess.org/

ERRATA FOR THE BOOK: (Aug/31/2020)

Even though all my efforts, Craig Turner found a pair of mistakes on the
instruction set appendix.

The instructions 0x9a and 0xea have inverted operands. The correct representation is:

    CALL 0x5566:0x7788      9a 88 77 66 55
    JMP 0x5566:0x7788       ea 88 77 66 55

This same mistake slipped into my sequel book.

James Cross found a small difference in sieve.asm between the book and the Git,
also a small bug on page 28, where the byte count shown is 123 instead of 121.

Daniel @netsurf916 found a small bug in page 55, bullet 5, last word says "if direction flag is zero" instead of the correct "if direction flag is one".


NOTES:

If you found this Git for accident, do you need more details on the inner workings? 

These programs are fully commented in my new book Programming Boot Sector Games and
also you'll find a 8086/8088 crash course!

Now available from Lulu:

  Soft-cover
    http://www.lulu.com/shop/oscar-toledo-gutierrez/programming-boot-sector-games/paperback/product-24188564.html

  Hard-cover
    http://www.lulu.com/shop/oscar-toledo-gutierrez/programming-boot-sector-games/hardcover/product-24188530.html

These are some of the example programs documented profusely
in the book:

  * Guess the number.
  * Tic-Tac-Toe game.
  * Text graphics.
  * Mandelbrot set.
  * F-Bird game.
  * Invaders game.
  * Pillman game.
  * Toledo Atomchess.
  * bootBASIC language.

These games/programs have its own Git and can differ
slightly from the published version because of enhancements:

  https://github.com/nanochess/fbird
  https://github.com/nanochess/Invaders
  https://github.com/nanochess/Pillman
  https://github.com/nanochess/Toledo-Atomchess
  https://github.com/nanochess/bootBASIC
  
Don't forget to see also bootOS, a tiny operating system
in only 512 bytes:

  https://github.com/nanochess/bootOS

After the success of my first book, if you need even
More Boot Sector Games then you must get this book!

  Soft-cover
    http://www.lulu.com/shop/oscar-toledo-gutierrez/more-boot-sector-games/paperback/product-24462035.html

  Hard-cover
    http://www.lulu.com/shop/oscar-toledo-gutierrez/more-boot-sector-games/hardcover/product-24462029.html

These are some of the example programs documented profusely
in the book:

  * Follow the Lights
  * bootRogue
  * bricks
  * cubicDoom
  * bootOS

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book8088's Issues

Duplicate int 0x20 in sieve.asm

int 0x20

This int 0x20 seems to be redundant with the one already added by pasting in library2.asm. It also does not appear in the listing for p3 on page 28 in the book itself. It doesn't affect the functionality at all but it does burn two unnecessary bytes. The extra bytes are included in the 123 byte count for the program mentioned on page 28. That's how I noticed the mistake in the first place. Following the instructions as written in the book produces a 121 byte binary.

# Problems with Hello World Program (first.asm)

I wan't to run the "Hello World example" (first.asm) from the book "PROGRAMMING BOOT SECTOR GAMES" but every time I run it, I get this error "Die Version von C:\Test\asm\bootgames\book\noob\v1_test_hello_world_64_bit\v1.com ist mit der ausgeführten Windows-Version nicht kompatibel. Überprüfen Sie die Systeminformationen des Computers, und wenden Sie sich anschließend an den Herausgeber der Software." (roughly translated "The version of C:\Test\asm\bootgames\book\noob\v1_test_hello_world_64_bit\v1.com is not compatible with the running version of Windows. Check the System information of your PC and contact the software developer.")
(If someone is interested I have a AMD CPU with Windows 10 x64.)

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