3DMaps in augmented reality. Software production project course / Univ. of Helsinki, spring 2018
In Labtool: https://studies.cs.helsinki.fi/ohtuprojekti/topic_descriptions/199
In Google sheets: https://docs.google.com/spreadsheets/d/15aIlJD48ZQKQ7nGFM40B4Lvwt3_bHjMlxDbJSRVtRH8
In Google drive: https://drive.google.com/drive/folders/1dDglKWNlMnkj2in2mZXfWaNzyCIiN0KJ
In Google sheets: https://docs.google.com/spreadsheets/d/15aIlJD48ZQKQ7nGFM40B4Lvwt3_bHjMlxDbJSRVtRH8/edit#gid=2061537297
Basic workflow in Google sheets: https://docs.google.com/spreadsheets/d/15aIlJD48ZQKQ7nGFM40B4Lvwt3_bHjMlxDbJSRVtRH8/edit#gid=1868766105
To get a development env running:
- Install the latest version of Unity.
- Clone or download the master branch from the 3Dmaps project's github repository to a local directory
- Open the Unity project folder with Unity
- Unity currently only supports Windows and Mac environments.
- The project is written in C# (which is the main language supported by Unity). Install .NET/C# if the .NET-framework (including C#) is not already installed on your computer.
- Install an editor that supports C# and integrates with Unity, e.g. Visual Studio 2017
To locally run the automated tests, open the "Test runner" tab in Unity and click "Run all tests".
The project uses Unity Cloud Build as its continous integration platform. Unity Cloud BUild automatically builds and tests the following branches:
- Master - the master branch
- Staging - a staging branch used for used for building and testing a feature branch before final code review and merging into master.
- Sandbox - a sandbox branch that can freely be used for building and testing branches during development.
Add additional notes about how to deploy this on a live system. Not defined yet.
Versioning. Not defined yet.
- Julius Laitala
- OlliPekka Väänänen
- Sami Ollila
- Mikko Kotola
- Lauri Mäntylä
- Jussi Rintala
List of contributors.
This project is licensed under the MIT License - see the LICENSE file for details
University of Helsinki