To create and design an android application that draws basic graphical primitives on the screen using Android Studio.
Android Studio(Latest Version)
Step 1: Open Android Stdio and then click on File -> New -> New project.
Step 2: Then type the Application name as “graphical″ and click Next.
Step 3: Then select the Minimum SDK as shown below and click Next.
Step 4: Then select the Empty Activity and click Next. Finally click Finish.
Step 5: Design layout in activity_main.xml.
Step 6: Draw basic object details give in MainActivity file.
Step 7: Save and run the application.
/*
Program to create and design an android application that draws basic graphical primitives on the screen.
Developed by:nafeez kamal s
Registeration Number :212221220059
*/
ACTIVITY_MAIN.XML:
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<ImageView
android:id="@+id/imageView"
android:layout_width="413dp"
android:layout_height="736dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintHorizontal_bias="1.0"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_bias="0.0" />
</androidx.constraintlayout.widget.ConstraintLayout>
MAIN_ACTIVITY.XML:
package com.example.graphics;
import androidx.appcompat.app.AppCompatActivity;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.widget.ImageView;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Creating a Bitmap
Bitmap bg = Bitmap.createBitmap(720, 1280, Bitmap.Config.ARGB_8888);
// Setting the Bitmap as background for the ImageView
ImageView i = (ImageView) findViewById(R.id.imageView);
i.setBackgroundDrawable(new BitmapDrawable(bg));
// Creating the Canvas Object
Canvas canvas = new Canvas(bg);
// Creating the Paint Object and set its color & TextSize
Paint paint = new Paint();
paint.setColor(Color.BLUE);
paint.setTextSize(50);
// To draw a Rectangle
canvas.drawText("Rectangle", 420, 150, paint);
canvas.drawRect(400, 200, 650, 700, paint);
// To draw a Circle
canvas.drawText("Circle", 120, 150, paint);
canvas.drawCircle(200, 350, 150, paint);
// To draw a Square
canvas.drawText("Square", 120, 800, paint);
canvas.drawRect(50, 850, 350, 1150, paint);
// To draw a Line
canvas.drawText("Line", 480, 800, paint);
canvas.drawLine(520, 850, 520, 1150, paint);
}
}
Thus a Simple Android Application to create and design an android application that draws basic graphical primitives on the screen using Android Studio is developed and executed successfully.