Comments (6)
and i find if camera far number too big also have some problem, Is it because of the precision of webgl Floating-point arithmetic?
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This is caused by lack of floating-point precision, not by any issue w/ N8AO.
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Upon further investigation... this IS an issue with N8AO - I'm doing stuff in world space instead of view space. Will be fixed in next release.
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![Screenshot 2023-06-15 at 1 02 53 PM](https://private-user-images.githubusercontent.com/43304488/246185230-b0c9f16c-9144-4f7a-8436-814ddaa5234f.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjQzNzA1MDUsIm5iZiI6MTcyNDM3MDIwNSwicGF0aCI6Ii80MzMwNDQ4OC8yNDYxODUyMzAtYjBjOWYxNmMtOTE0NC00ZjdhLTg0MzYtODE0ZGRhYTUyMzRmLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDA4MjIlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQwODIyVDIzNDMyNVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTAyODNiZGIxYzExNDc4NDdhMDAyNzcxMjBhZDcxNWUxNDljZjQyZGRhOWMyZjhiMTcwNjVlZWFjMGE0NWU3MGEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0JmFjdG9yX2lkPTAma2V5X2lkPTAmcmVwb19pZD0wIn0.MJ-WA3EpFRgWqzwTtI5JAsfCq4AWxm5PEAps7E9Lgtg)
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Should be fixed now - as of version 1.6.3
from n8ao.
Should be fixed now - as of version 1.6.3
Thank you very much for your contribution🫡
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Related Issues (20)
- Turning on HalfRes on a Samsung A32 turns a part of the scene black/dark HOT 15
- Is there any way to integrate with fog? HOT 9
- excluding objects HOT 4
- when camera far number too big have some problem... HOT 3
- hi, I'm here again... I found that an object that is very far away from the camera turns black.... HOT 19
- N8AO + Bloom doesn't work when multisampling enabled HOT 7
- Hi, I just found out when open halfRes with true, the ao in map also have some same problem.... HOT 5
- AO from single side materials HOT 1
- Colors issue with THREE.js r156 HOT 12
- Shader errors? HOT 7
- Option to accumulate over multiple frames HOT 10
- AO Visible in Direct Light HOT 2
- Incompatible with ThreeJS Helpers HOT 3
- Debug Mode Question / Issue HOT 2
- Fragment shader error resulting in black objects HOT 3
- THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT. HOT 2
- My buffer is not being cleared HOT 1
- v167 Deprecates LinearTosRGB HOT 2
- AO receiver but not casting HOT 3
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