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arkit-live2d's Introduction

ARKit-Live2D

Live2D face motion control with ARKit face tracking sample

docs/screenshot.png

Implementations

  • iOS ARKit Face tracking
  • Live2D Cubism 4.0 Face motion control
  • ReplayKit Live broadcasting

Requirements

Preparation

  1. Get Live2D Cubism SDK 2 from here. Compatible version: Cubism 4 SDK for Native R4
  2. Unarchive an SDK, rename the directory CubismSdkForNative and put it into root directory of this repository.

alternatively, you can use this script to download the sdk automatically. docs/directory.png

Build

  1. Build.

License

Source Code

Modified BSD 3-clause License

Cubism Native Framewoork

Model Data

https://www.live2d.com/download/sample-data/

一般ユーザーおよび小規模事業者は規約同意により商用利用可能。 中・大規模事業者は非公開テスト用途での利用のみ。 ご利用に際しては『無償提供マテリアルの使用許諾契約書』(ライセンスタイプ ・Live2Dオリジナルキャラクター)およびこちらの利用条件への同意が必要です。

Live2D Original Character License

2.1.3 Live2D Original Character License

The Customer, as long as the Customer complies with terms and conditions for utilizing each Live2D Original Character described in each down load page thereof, is licensed to use, alter and Distribute Live2D Original Character for Purpose of Use only. Unless expressly permitted, the Customer may not use, or Distribute or Redistribute alternation of, the sound data included in the Material. When the Customer has downloaded each Live2D Original Character, the Customer shall be deemed to have understood and agreed with whole of the terms and condition for utilizing the Live2D Original Character and this Agreement.

2.1.3 Live2Dオリジナルキャラクターライセンス

お客様は、各Live2Dオリジナルキャラクターのダウンロードページに記載された利用条件に従う場合に限り、本契約に記載の使用等目的の用途に従って、Live2Dオリジナルキャラクターを使用、改変し、また配布することができます。また明示的に許可された場合を除き、本マテリアルに含まれる音声データについては、これを使用、改変して配布したり、再配布することはできません。お客様は、各Live2Dオリジナルキャラクターをダウンロードすることにより、ダウンロードページに記載された利用条件および本契約を理解し、その条件にすべて合意したとみなされます。

arkit-live2d's People

Contributors

kitkatdafu avatar mzyy94 avatar tjroger avatar

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arkit-live2d's Issues

PARAM_ANGLE_Xの変更について

mzyy94さん こんにちは
突然の質問失礼いたします。
ContentUpdater.swiftでPARAM_ANGLE_Zの値を変更している箇所がありますが、PARAM_ANGLE_XおよびPARAM_ANGLE_Yも変更したいのですが、その場合の計算方法をご教示いただきたいです。

achieve the green background

Thanks for having created such a great and easy to use project!

I have successfully installed ARKit-Live2D on my iPad Pro (3rd gen, iOS 15.1) and it works well when cast my face to the live2d model on iPad.

However, when I clicked the i (on the top right corner) for Live Broadcast, the app got stuck - the button icannot be clicked again.

I also tried using OBS (v27.1.3) on macOS (12.0.1) to cast the screen of iPad. However, I cannot make the green background (what I achieved was just the screen mirroring with the gray background).

I wonder what Live Broadcast will do and how to achieve the alpha model (green background) in OBS as you shown in your post https://www.mzyy94.com/blog/2020/02/25/virtual-bishoujo-meeting/?

Live2d SDK 3.0

Yuki MIZUNOさん、初めまして。niyaoyaoと申します。今はLive2Dを使ってIOSプロジェクトの開発中です。SDLを使わず、UIKitだけでLive2d SDK 3.0 をインポートする方法はありませんか。突然の質問申し訳ないですが、ご教授頂けると幸いです。

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